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tile.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""tile.py"""
"""
This file is part of The Last Caturai.
The Last Caturai is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The Last Caturai is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar. If not, see <http://www.gnu.org/licenses/>.
"""
"""Selects tiles from a tilesheet."""
import pygame
import config
class Tile(object):
tile_sheet = None
def __init__(self, filename):
# Loading the tile sheet (196x196)
self.tile_sheet = pygame.image.load(config.sprites+filename).convert()
def get_image(self, x, y, width, height):
image = pygame.Surface([width, height]).convert()
image.blit(self.tile_sheet, (0, 0), (x, y, width, height))
#color = image.get_at((0, 0))
image.set_colorkey((0, 0, 0))
return image