equation.io — a graphing calculator with a built-in CAS. Type equations; they compile to GPU shaders and render as 2D curves, 3D surfaces, vector fields, ODE phase portraits, probability densities, and more. Every graph lives entirely in its URL, so the address bar is the share button.
This is the successor to graph.tk, which started in this repository in
May 2010 as an HTML5-canvas grapher and picked up 400+ stars over the years.
The site ran on a free .tk domain — which turned out to be the fatal flaw:
the registrar (Freenom) eventually seized the domain to serve ads on it, and
after Meta sued Freenom the whole .tk registry collapsed and the domain
stopped resolving entirely.
The lesson was learned and the grapher was rebuilt from scratch — new parser,
new CAS, WebGL rendering instead of canvas — on a domain that's actually owned:
equation.io. The original code is preserved on the
legacy branch (tag graph.tk-final) under its original
LGPL-3.0 terms; everything on main is a clean-room rewrite, MIT licensed.
The old UI remains usable at graph.equation.io.
Deployed as a Cloudflare Worker.
lib/— tokenizer, shunting-yard parser, symbolic expression core (expr.ts), and a GLSL compiler (glsl.ts) used for plotting.web/— the grapher. Every equation is compiled to a GLSL scalar field F whose zero set is the graph:- 2D: fullscreen-quad fragment shader; the curve is drawn where the
distance estimate |F|/|∇F| is under a pixel, with a two-scale consistency
test rejecting fake lines at poles/asymptotes (e.g.
y=tan(x)). - 3D (automatic when
zappears): raymarched implicit surface — sign-change detection along each ray, bisection refinement, finite-difference normals,gl_FragDepthso multiple surfaces intersect correctly. Equations withoutzextrude to their true locus in R³.
- 2D: fullscreen-quad fragment shader; the curve is drawn where the
distance estimate |F|/|∇F| is under a pixel, with a two-scale consistency
test rejecting fake lines at poles/asymptotes (e.g.
The whole graph state lives in the URL (/g/eq1;eq2;…, each equation
percent-encoded via lib/link.ts, which also escapes parens so chat-app
linkifiers don't truncate the URL; legacy /#… links still load), so any set
of equations is linkable and the address bar is the share mechanism.
Agent-facing surface:
/llms.txt— link format + expression syntax reference (web/public/llms.txt)/g/<eqs>— share form of a graph link; the worker injects og:/twitter: meta tags and/api/og/<eqs>renders the preview PNG on the CPU (expressions compile to a stack machine — no WebGL in Workers)/mcp— stateless MCP server (Streamable HTTP) withcreate_graph(validates rows, returns links) andread_graph(decodes links for editing)
pnpm web # dev server (grapher + worker API)
pnpm test # vitest
pnpm typecheck # lib + web + worker
pnpm web:build # build to dist-web/ (client + worker)
pnpm deploy # build and deploy to CloudflareBasics
y = x^2·x^2+y^2=4·y = tan(x)— 2D curvesz = sin(x)cos(y)·x^2+y^2+z^2=9— 3D surfaces (automatic whenzappears)y < x/2 + 1— inequalities shade their region; strict</>have no border,<=/>=draw the boundary line, and chains like4 <= x^2 + y^2 <= 9intersect with an edge per non-strict boundy = {x < 0: -x, x >= 0: x^2}— piecewise:cond: valuecases tried in order, an optional last bare value is the default; conditions chain like{0 < x < 1: 1, 0}sin(x)cos(y)— a bare expression in x, y is a 2D scalar/density field
Sliders and animation
a = 2— a named constant with a slider; other equations can usea, and it compiles to a uniform so dragging never rebuilds a shader.b = a^2 + tdefines a computed/animated constant(2, 3)/(3, 12, 0)— points. In 2D, coordinates that are plain numbers or slider names can be dragged on the canvas, and the drag rewrites them:a = 1; b = 2; (a, b)moves both sliders,(2sin(t), 3)only its literal height(2cos(t), 2sin(t))—tis seconds since load, so this point orbits
Calculus
f(x) = x^3 - a x— user-defined functions, inlined symbolicallyy = d/dx f(x)/d^2/dx^2 (x^4)— symbolic Leibniz derivatives; works for any single-letter variable, nests, and flows through function definitions:g(x) = d/dx f(x)theny = f(a) + g(a)(x - a)is a live tangent line
Probability
X ~ Normal(0, a)— a random variable; the row plots its density, and parameters may use sliders. ThenP(X < b),P(X > b), orP(-1 < X < 2)shades that area under the density and shows the numeric probabilityerf,normalpdf(x, mean, sd), andnormalcdf(x, mean, sd)are also plain functions, soy = normalcdf(x, 0, 1)graphs the CDF
Vector fields and ODEs
(-y, x)— a tuple depending on x, y is a vector field, rendered as animated streamlines via GPU line-integral convolution;tworks too:(cos(t)-y, x)dy/dx = x y/y' = sin(x) - y— ODEs plot the slope/direction field(1, f); click the canvas to drop an RK4 integral curve through that point, double-click to clear(x', y') = (y, -sin(x))— a system plots its phase portrait, with the same click-to-trace trajectories
Simulation (states)
th' = om(angle) withom' = -sin(th)(angular velocity) andth(0) = 3— a state: a prime on a name of your own is d/dt of it, integrated forward by RK4 at a fixed step as the graph animates — seelib/state.ts. Everywhere elsethbehaves exactly like a constant, uniform and all, so drawing the system is ordinary plotting:(sin(th), -cos(th))is the bob,(u sin(th), -u cos(th))the rod. It is the one value in a graph that is not a formula int, which is what makes a double pendulum — chaotic, no closed form — possible. Initial values get a slider that relaunches the run; ↻ in the panel restarts itr' = velwithvel' = -r/|r|^3andr(0) = (1, 0)— a vector state: a derivative that is a 2- or 3-vector integrates componentwise asr_1,r_2(,r_3), and the bare name draws as a moving point and joins point arithmetic — an orbit in two rows
Matrices
M = [(a, b), (c, d)]— a 2×2 or 3×3 matrix;det(M),trace(M), the matvecM v, andsolve(M, v)(Cramer's rule) expand symbolically at lowering time, seelib/mat.ts. So(x', y') = A (x, y)is a phase portrait with sliders in the entries, andom' = solve(M, f)integrates the double pendulum in the Lagrangian form M(θ)ω′ = f it is derived in
Parametric curves and surfaces
(2cos(2pi u), 2sin(2pi u), 3u)— parametric curve, u ∈ (0,1)(cos(2pi u)(2+cos(2pi v)), sin(2pi u)(2+cos(2pi v)), sin(2pi v))— parametric surface, u,v ∈ (0,1); per-fragment Newton ray/surface intersection with a glossy specular material
Sequences and data
a_n = 1/n^2— a sequence: dots at integer n ≥ 0; the Σ toggle on the row switches to partial sums S_N (this one converges to π²/6)a_{n+1} = r a_n (1 - a_n)— a recurrence: draws the map's curve, the diagonal y = x, and the cobweb path from the seeda_0(definea_0 = 0.2for a slider, default ½). Withxfree on the right side, x becomes the parameter axis and the plot is the orbit/bifurcation diagram:a_{n+1} = x a_n (1 - a_n)is the logistic bifurcation[3, 1, 4, 1, 5]— a data list: dots at (k, value), k = 1, 2, …; the row's bar toggle draws it as a bar chart.[(1, 2), (3, 4)]is a scatter of points
Number theory and complex analysis
gcd(a, b)/isprime(n)— number theory; trya_n = isprime(n)ln(w-2) - ln(w+2)— complex analysis:iis the imaginary unit andw = x + iy; a complex-valued expression renders the level curves of its imaginary part (field lines) and real part (equipotentials), so complex potentials draw electrostatics directly.re/im/arg/abs/conjbring values back to ℝ, e.g.im(ln(w)) = 1plots as an ordinary implicit curve
Equations persist in the URL hash. Drag to pan/orbit, wheel to zoom, right-drag (or shift) to pan in 3D, click a color dot to cycle colors. Points and dropped ODE seeds highlight under the cursor and drag with it.
worker/ — the Cloudflare Worker entry: serves the built app and handles
/api/* routes.
MIT — see LICENSE. The pre-2026 graph.tk code on the
legacy branch remains under its original LGPL-3.0
terms; no code from it was reused in the current codebase.