There's a small problem with Android. Basically, it doesn't have support for monitors, so you'd need a special Android build or one that detects it's Android.
A related bug is that one of the switches has an additional check that is not present in the same version of SDL 2. This check causes a glitch, especially on Android, that prevents the graphics engine from working.
I don't remember now, but it's the switch where the resolution is set.
There's a small problem with Android. Basically, it doesn't have support for monitors, so you'd need a special Android build or one that detects it's Android.
A related bug is that one of the switches has an additional check that is not present in the same version of SDL 2. This check causes a glitch, especially on Android, that prevents the graphics engine from working.
I don't remember now, but it's the switch where the resolution is set.