Not an issue, more of an RFC.
Completed an xmake port for librw. Single xmake.lua at root, plus an xrepo package definition for consumers.
What's included:
- All backends: null, gl3 (glfw/sdl2/sdl3), d3d9
- lodepng configurable: builtin (in-tree src/lodepng/lodepng.cpp) or fetched via xrepo
- All tools and skeleton built correctly across all combos
- Output separated by triplet + backend/gfxlib combo (e.g. build/bin/windows-x64-release-gl3-sdl2/)
- xrepo consumer package at packages/l/librw/xmake.lua
Tested on Windows x64 with MSVC, all 10 combos (5 backends x 2 modes) build successfully.
Happy to open a PR if there is interest.
Not an issue, more of an RFC.
Completed an xmake port for librw. Single
xmake.luaat root, plus an xrepo package definition for consumers.What's included:
Tested on Windows x64 with MSVC, all 10 combos (5 backends x 2 modes) build successfully.
Happy to open a PR if there is interest.