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vicious, and wounding as the level of the spell. This lasts a number of minutes
equal to the spell level or until used again.
School of the gun
Choose four opposition schools. abjuration, divination, evocation, transmutation
Heavenly Fire (Su)
30ft ranged touch attack ray that deals 1d4+(1 per 2 sorc levels) damage to evil
healing to good. Can only affect with healing once per day used 3+wisdom per day.
Name
Description
Range/Penetration
Attacks resolve against touch AC in the first range increment
but do not count as a touch attack for the purpose of feats
or abilities. You cannot fire beyond 5 range increments.
Loading
2 handed firearms default to full-round action to load.
Misfire
If your attack is in the misfire range it misses and gains the
broken condition and increases the misfire range by 2
If it misfires again it explodes and affects those within
the blast radius as if they’d been shot. DC12 for half
Defense
!
Saving Throws
Total
Base
Ability
Enhance
Misc
#
Fortitude
8
7
1
#
Reflex
7
5
2
#
Will
9
5
4
#
Base
34
Temporary HP
-10
#
Total
34
!
Type
Total
Base
Armor
Shield
Dex
Size
Dodge
Natural
Deflect
Misc
#
AC
15
10
2
0
2
0
1
0
0
#
Touch
13
10
N/A
N/A
2
0
1
N/A
0
#
Flat-foot
12
10
2
N/A
N/A
0
N/A
0
0
!
Total
Base
BAB
Dex
Str
Size
Misc
#
CMD
17
10
4
2
-3
0
4
Damage Reduction
Spell Resistance
Attacks
!
Total
Base Attack Bonus
Ability
Size
Misc
#
Melee
1
4
-3
0
#
Ranged
6
4
2
0
#
CMB
1
4
-3
0
!
Weapon
Enhance
Attack Modifiers
Damage
Crit
Range
Size
Type
Notes
Masterwork Musket
+1
1d12
x4
40
M
B/P
Misfire 1-2(5ft)
Skills
!
TR
AP
Class
Skill
Stat
Total
Ranks
Ability
Trained
Misc
#
1
1
Acrobatics
Dex
6
1
2
3
#
1
Appraise
Int
-2
-2
#
1
Bluff
Cha
-2
-2
#
1
1
Climb
Str
-3
-3
#
1
Craft (Alchemy):
Int
2
1
-2
3
#
Diplomacy
Cha
-2
-2
#
1
1
Disable Device
Dex
-
2
#
Disguise
Cha
-2
-2
#
1
Escape Artist
Dex
2
2
#
1
1
Fly
Dex
9
4
2
3
#
1
1
Handle Animal
Cha
-
-2
#
1
Heal
Wis
7
5
2
#
1
Intimidate
Cha
-2
-2
#
1
1
Knowledge: Arcana
Int
-
-2
#
1
1
Knowledge: Dungeon
Int
-
-2
#
1
1
Knowledge: Engineer
Int
-
-2
#
1
1
Knowledge: Geography
Int
-
-2
#
1
1
Knowledge: History
Int
-
-2
#
1
1
Knowledge: Local
Int
-
-2
#
1
1
Knowledge: Nature
Int
-
-2
#
1
1
Knowledge: Nobility
Int
-
-2
#
1
1
Knowledge: Planes
Int
-
-2
#
1
1
Knowledge: Religion
Int
-
-2
2
#
1
1
Linguistics
Int
-
-2
#
1
Perception
Wis
11
1
5
3
2
#
Perform:
Cha
-2
-2
#
1
1
Profession:
Wis
-
5
#
1
1
Ride
Dex
2
2
#
Sense Motive
Wis
5
5
#
1
1
1
Sleight of Hand
Dex
-
2
#
1
1
Spellcraft
Int
-
-2
#
1
Stealth
Dex
4
2
2
#
1
Survival
Wis
9
1
5
3
#
1
1
Swim
Str
-3
1
-3
#
1
Use Magic Device
Cha
-
-2
#
Total:
9
Inventory
Equipment
!
Name
Quantity
Effective Weight
Actual Weight
Old Musket
1
9
9
Lamellar Cuirass
1
8
8
Spell component pouch
1
2
2
Backpack (Masterwork)
1
2
2
Gunsmith’s kit
1
2
2
Flint and steel
1
Bedroll
1
5
5
Torch
5
1
1
Soldier’s Uniform
1
5
5
Bullets
27
Black Powder
27
Paper Cartridge
8
Powder Horn
3
1
1
Silk Rope
50ft
5
5
Cure Mod Pot.
1
#
Total Weight:
35
35
Head
Face
Throat
Shoulders
Body
Torso
Arms
Hands
Ring
Ring
Waist
Beneficial Bandolier
Feet
!
Type
Name
Enhance
AC
Max Dex
Penalty
Spell Fail (%)
Type
Size
Material
Armor
Lamellar Cuirass
2
4
0
5%
Light
M
#
Totals:
12
4
0
0.05
Wealth
Platinum
Gold
310.92
Silver
Copper
Bags and Containers
Container
Volume
Weight
Backpack
2ft^3
2
Spells
#
Casting Stat
Wis
5
!
Save DC
Spell Level
Total
Class Bonus
Ability
Misc
Total Known
#
0
0
0
4
#
16
1
6
4
2
3
#
16
2
5
4
1
#
17
3
4
3
1
#
18
4
4
3
1
#
19
5
4
4
1
#
20
6
3
3
0
#
21
7
2
2
0
#
22
8
1
1
0
#
23
9
0
0
Caster Level
4
!
Total
Base
Ability
Misc
#
Concentration
9
4
5
#
Close
30
#
Medium
120
#
Long
480
# Prepared
Level
Name
Description
Save DC
0
Detect Magic
14
0
Dancing Lights
14
0
Prestidigitation
14
0
mage hand
14
1
Reduce Person
15
1
Abundant Ammunition
15
1
Burning Hands
15
1
Snowball
15
1
Bless
1
Magic Missle
# Prepared
Level
Name
Description
Save DC
1
Read Magic
9
1
Detect Magic
9
Transients
4/4 grit
rds abundant ammuntion
24 rds of breath
4 spells remain
10 rds of resistance
Loot
Silversheen
Transport token
Masterwork bastard sword
Other treasure (Gorloth)
magic belt
cure moderate wounds potion
2x cure light wounds potion
scroll of inflict light wounds
hand of the mage
bone dice
42 copper pieces