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TopMenu.cpp
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/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdlib.h>
#include <stdarg.h>
#include "TopMenu.h"
struct obj_by_name_t
{
unsigned int obj_index;
char name[TOPMENU_DISPLAY_BUFFER_SIZE];
};
int _SortObjectNamesDescending(const void *ptr1, const void *ptr2);
unsigned int strncopy(char *dest, const char *src, size_t count);
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
TopMenu::TopMenu(ITopMenuObjectCallbacks *callbacks)
{
m_clients = NULL;
m_SerialNo = 1;
m_pTitle = callbacks;
m_max_clients = 0;
m_bCacheTitles = true;
if (playerhelpers->IsServerActivated())
{
CreatePlayers(playerhelpers->GetMaxClients());
}
}
TopMenu::~TopMenu()
{
/* Delete all categories */
while (m_Categories.size())
{
RemoveFromMenu(m_Categories[0]->obj->object_id);
}
/* Remove all objects */
for (size_t i = 0; i < m_Objects.size(); i++)
{
assert(m_Objects[i]->is_free == true);
delete m_Objects[i];
}
m_pTitle->OnTopMenuObjectRemoved(this, 0);
/* Delete all cached config entries */
for (size_t i = 0; i < m_Config.cats.size(); i++)
{
delete m_Config.cats[i];
}
if (m_clients != NULL)
{
/* Sweep players */
for (size_t i = 0; i <= (size_t)m_max_clients; i++)
{
TearDownClient(&m_clients[i]);
}
free(m_clients);
}
}
unsigned int TopMenu::CalcMemUsage()
{
unsigned int size = sizeof(TopMenu);
size += m_Config.strings.GetMemTable()->GetMemUsage();
size += (m_Config.cats.size() * sizeof(int));
size += (sizeof(topmenu_player_t) * (SM_MAXPLAYERS + 1));
size += (m_SortedCats.size() * sizeof(unsigned int));
size += (m_UnsortedCats.size() * sizeof(unsigned int));
size += (m_Categories.size() * (sizeof(topmenu_category_t *) + sizeof(topmenu_category_t)));
size += (m_Objects.size() * (sizeof(topmenu_object_t *) + sizeof(topmenu_object_t)));
size += m_ObjLookup.mem_usage();
for (size_t i = 0; i < m_Categories.size(); i++)
{
size += m_Categories[i]->obj_list.size() * sizeof(topmenu_object_t *);
size += m_Categories[i]->sorted.size() * sizeof(topmenu_object_t *);
size += m_Categories[i]->unsorted.size() * sizeof(topmenu_object_t *);
}
return size;
}
void TopMenu::OnClientConnected(int client)
{
if (m_clients == NULL)
{
return;
}
topmenu_player_t *player = &m_clients[client];
TearDownClient(player);
}
void TopMenu::OnClientDisconnected(int client)
{
if (m_clients == NULL)
{
return;
}
topmenu_player_t *player = &m_clients[client];
TearDownClient(player);
}
void TopMenu::OnServerActivated(int max_clients)
{
if (m_clients == NULL)
{
CreatePlayers(max_clients);
}
}
unsigned int TopMenu::AddToMenu(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent)
{
return AddToMenu2(name, type, callbacks, owner, cmdname, flags, parent, NULL);
}
unsigned int TopMenu::AddToMenu2(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent,
const char *info_string)
{
/* Sanity checks */
if (type == TopMenuObject_Category && parent != 0)
{
return 0;
}
else if (type == TopMenuObject_Item && parent == 0)
{
return 0;
}
else if (m_ObjLookup.contains(name))
{
return 0;
}
else if (type != TopMenuObject_Item && type != TopMenuObject_Category)
{
return 0;
}
/* If we're adding an item, make sure the parent is valid,
* and that the parent is a category.
*/
topmenu_object_t *parent_obj = NULL;
topmenu_category_t *parent_cat = NULL;
if (type == TopMenuObject_Item)
{
size_t category_id;
if (!FindCategoryByObject(parent, &category_id))
{
return 0;
}
parent_obj = m_Objects[parent - 1];
parent_cat = m_Categories[category_id];
}
/* Re-use an old object pointer if we can. */
topmenu_object_t *obj = NULL;
for (size_t i = 0; i < m_Objects.size(); i++)
{
if (m_Objects[i]->is_free == true)
{
obj = m_Objects[i];
break;
}
}
/* Otherwise, allocate a new one. */
if (obj == NULL)
{
obj = new topmenu_object_t;
obj->object_id = ((unsigned int)m_Objects.size()) + 1;
m_Objects.push_back(obj);
}
/* Initialize the object's properties. */
obj->callbacks = callbacks;
obj->flags = flags;
obj->owner = owner;
obj->type = type;
obj->is_free = false;
obj->parent = parent_obj;
strncopy(obj->name, name, sizeof(obj->name));
strncopy(obj->cmdname, cmdname ? cmdname : "", sizeof(obj->cmdname));
strncopy(obj->info, info_string ? info_string : "", sizeof(obj->info));
if (obj->type == TopMenuObject_Category)
{
/* Create a new category entry */
topmenu_category_t *cat = new topmenu_category_t;
cat->obj = obj;
cat->reorder = false;
cat->serial = 1;
/* Add it, then update our serial change number. */
obj->cat_id = m_Categories.size();
m_Categories.push_back(cat);
m_SerialNo++;
/* Updating sorting info */
m_bCatsNeedResort = true;
}
else if (obj->type == TopMenuObject_Item)
{
/* Update the category, mark it as needing changes */
obj->cat_id = 0;
parent_cat->obj_list.push_back(obj);
parent_cat->reorder = true;
parent_cat->serial++;
/* If the category just went from 0 to 1 items, mark it as
* changed, so clients get the category drawn.
*/
if (parent_cat->obj_list.size() == 1)
{
m_SerialNo++;
}
}
m_ObjLookup.insert(name, obj);
return obj->object_id;
}
const char *TopMenu::GetObjectInfoString(unsigned int object_id)
{
if (object_id == 0
|| object_id > m_Objects.size()
|| m_Objects[object_id - 1]->is_free)
{
return NULL;
}
topmenu_object_t *obj = m_Objects[object_id - 1];
return obj->info;
}
const char *TopMenu::GetObjectName(unsigned int object_id)
{
if (object_id == 0
|| object_id > m_Objects.size()
|| m_Objects[object_id - 1]->is_free)
{
return NULL;
}
topmenu_object_t *obj = m_Objects[object_id - 1];
return obj->name;
}
void TopMenu::RemoveFromMenu(unsigned int object_id)
{
if (object_id == 0
|| object_id > m_Objects.size()
|| m_Objects[object_id - 1]->is_free)
{
return;
}
topmenu_object_t *obj = m_Objects[object_id - 1];
m_ObjLookup.remove(obj->name);
if (obj->type == TopMenuObject_Category)
{
/* Find it in the category list. */
for (size_t i = 0; i < m_Categories.size(); i++)
{
if (m_Categories[i]->obj == obj)
{
/* Mark all children as removed + free. Note we could
* call into RemoveMenuItem() for this, but it'd be very
* inefficient!
*/
topmenu_category_t *cat = m_Categories[i];
for (size_t j = 0; j < m_Categories[i]->obj_list.size(); j++)
{
m_ObjLookup.remove(cat->obj_list[j]->name);
cat->obj_list[j]->callbacks->OnTopMenuObjectRemoved(this, cat->obj_list[j]->object_id);
cat->obj_list[j]->is_free = true;
}
/* Remove the category from the list, then delete it. */
m_Categories.erase(m_Categories.iterAt(i));
delete cat;
break;
}
}
/* Update the root as changed. */
m_SerialNo++;
m_bCatsNeedResort = true;
}
else if (obj->type == TopMenuObject_Item)
{
/* Find the category this item is in. */
topmenu_category_t *parent_cat = NULL;
for (size_t i = 0; i < m_Categories.size(); i++)
{
if (m_Categories[i]->obj == obj->parent)
{
parent_cat = m_Categories[i];
break;
}
}
/* Erase it from the category's lists. */
if (parent_cat)
{
for (size_t i = 0; i < parent_cat->obj_list.size(); i++)
{
if (parent_cat->obj_list[i] == obj)
{
parent_cat->obj_list.erase(parent_cat->obj_list.iterAt(i));
/* If this category now has no items, mark root as changed
* so clients won't get the category drawn anymore.
*/
if (parent_cat->obj_list.size() == 0)
{
m_SerialNo++;
}
break;
}
}
/* Update the category as changed. */
parent_cat->reorder = true;
parent_cat->serial++;
}
}
/* The callbacks pointer is still valid, so fire away! */
obj->callbacks->OnTopMenuObjectRemoved(this, object_id);
/* Finally, mark the object as free. */
obj->is_free = true;
}
bool TopMenu::DisplayMenu(int client, unsigned int hold_time, TopMenuPosition position)
{
if (m_clients == NULL)
{
return false;
}
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer->IsInGame())
{
return false;
}
UpdateClientRoot(client, pPlayer);
/* This is unfortunate but it's the best solution. */
for (size_t i = 0; i < m_Categories.size(); i++)
{
UpdateClientCategory(client, i, true);
}
topmenu_player_t *pClient = &m_clients[client];
if (pClient->root == NULL)
{
return false;
}
if (!m_bCacheTitles)
{
char renderbuf[128];
m_pTitle->OnTopMenuDisplayTitle(this, client, 0, renderbuf, sizeof(renderbuf));
pClient->root->SetDefaultTitle(renderbuf);
}
bool return_value = false;
if (position == TopMenuPosition_LastCategory &&
pClient->last_category < m_Categories.size())
{
return_value = DisplayCategory(client, pClient->last_category, hold_time, true);
if (!return_value)
{
return_value = pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
}
}
else if (position == TopMenuPosition_LastRoot)
{
pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
}
else if (position == TopMenuPosition_Start)
{
pClient->last_position = 0;
pClient->last_category = 0;
return_value = pClient->root->Display(client, hold_time);
}
return return_value;
}
bool TopMenu::DisplayMenuAtCategory(int client, unsigned int object_id)
{
if (m_clients == NULL)
{
return false;
}
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer->IsInGame())
{
return false;
}
// Get the category this object is in.
size_t category_id;
if (!FindCategoryByObject(object_id, &category_id))
{
return false;
}
topmenu_category_t *category = m_Categories[category_id];
UpdateClientRoot(client, pPlayer);
topmenu_player_t *pClient = &m_clients[client];
if (pClient->root == NULL)
{
return false;
}
if (!m_bCacheTitles)
{
char renderbuf[128];
m_pTitle->OnTopMenuDisplayTitle(this, client, 0, renderbuf, sizeof(renderbuf));
pClient->root->SetDefaultTitle(renderbuf);
}
bool return_value = false;
return_value = DisplayCategory(client, category_id, 0, true);
if (!return_value)
{
return_value = pClient->root->DisplayAtItem(client, 0, pClient->last_root_pos);
}
return return_value;
}
bool TopMenu::FindCategoryByObject(unsigned int obj_id, size_t *index)
{
if (obj_id == 0
|| obj_id > m_Objects.size()
|| m_Objects[obj_id - 1]->is_free)
{
return false;
}
topmenu_object_t *obj = m_Objects[obj_id - 1];
if (obj->type != TopMenuObject_Category)
{
return false;
}
/* Find an equivalent pointer in the category array. */
for (size_t i = 0; i < m_Categories.size(); i++)
{
if (m_Categories[i]->obj == obj)
{
*index = i;
return true;
}
}
return false;
}
bool TopMenu::DisplayCategory(int client, unsigned int category, unsigned int hold_time, bool last_position)
{
UpdateClientCategory(client, category);
topmenu_player_t *pClient = &m_clients[client];
if (category >= pClient->cat_count || pClient->cats[category].menu == NULL)
{
return false;
}
bool return_value = false;
topmenu_player_category_t *player_cat = &(pClient->cats[category]);
// Refresh the title if the topmenu wants that.
if (!m_bCacheTitles)
{
char renderbuf[128];
m_Categories[category]->obj->callbacks->OnTopMenuDisplayTitle(this,
client,
m_Categories[category]->obj->object_id,
renderbuf,
sizeof(renderbuf));
player_cat->menu->SetDefaultTitle(renderbuf);
}
pClient->last_category = category;
if (last_position)
{
return_value = player_cat->menu->DisplayAtItem(client, hold_time, pClient->last_position);
}
else
{
return_value = player_cat->menu->Display(client, hold_time);
}
return return_value;
}
void TopMenu::SetTitleCaching(bool cache_titles)
{
m_bCacheTitles = cache_titles;
}
void TopMenu::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
{
const char *item_name = menu->GetItemInfo(item, NULL);
if (!item_name)
{
return;
}
topmenu_object_t *obj;
topmenu_player_t *pClient = &m_clients[client];
if (!m_ObjLookup.retrieve(item_name, &obj))
return;
/* We now have the object... what do we do with it? */
if (obj->type == TopMenuObject_Category)
{
/* If it's a category, the user wants to view it.. */
assert(obj->cat_id < m_Categories.size());
assert(m_Categories[obj->cat_id]->obj == obj);
pClient->last_root_pos = item_on_page;
if (!DisplayCategory(client, obj->cat_id, MENU_TIME_FOREVER, false))
{
/* If we can't display the category, re-display the root menu.
* This code should be dead as of bug 3256, which disables categories
* that cannot be displayed.
*/
DisplayMenu(client, MENU_TIME_FOREVER, TopMenuPosition_LastRoot);
}
}
else
{
pClient->last_position = item_on_page;
/* Re-check access in case this user had their credentials revoked */
if (obj->cmdname[0] != '\0' && !adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
{
DisplayMenu(client, 0, TopMenuPosition_LastCategory);
return;
}
/* Pass the information on to the callback */
obj->callbacks->OnTopMenuSelectOption(this, client, obj->object_id);
}
}
void TopMenu::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
{
const char *item_name = menu->GetItemInfo(item, NULL);
if (!item_name)
{
return;
}
topmenu_object_t *obj;
if (!m_ObjLookup.retrieve(item_name, &obj))
return;
/* If the category has nothing to display, disable it. */
if (obj->type == TopMenuObject_Category)
{
assert(obj->cat_id < m_Categories.size());
assert(m_Categories[obj->cat_id]->obj == obj);
topmenu_player_t *pClient = &m_clients[client];
if (obj->cat_id >= pClient->cat_count || pClient->cats[obj->cat_id].menu == NULL)
{
style = ITEMDRAW_IGNORE;
return;
}
}
style = obj->callbacks->OnTopMenuDrawOption(this, client, obj->object_id);
if (style != ITEMDRAW_DEFAULT)
{
return;
}
if (obj->cmdname[0] == '\0')
{
return;
}
if (!adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
{
style = ITEMDRAW_IGNORE;
}
}
unsigned int TopMenu::OnMenuDisplayItem(IBaseMenu *menu,
int client,
IMenuPanel *panel,
unsigned int item,
const ItemDrawInfo &dr)
{
const char *item_name = menu->GetItemInfo(item, NULL);
if (!item_name)
{
return 0;
}
topmenu_object_t *obj;
if (!m_ObjLookup.retrieve(item_name, &obj))
return 0;
/* Ask the object to render the text for this client */
char renderbuf[TOPMENU_DISPLAY_BUFFER_SIZE];
obj->callbacks->OnTopMenuDisplayOption(this, client, obj->object_id, renderbuf, sizeof(renderbuf));
/* Build the new draw info */
ItemDrawInfo new_dr = dr;
new_dr.display = renderbuf;
/* Man I love the menu API. Ask the panel to draw the item and give the position
* back to Core's renderer. This way we don't have to worry about keeping the
* render buffer static!
*/
return panel->DrawItem(new_dr);
}
void TopMenu::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
{
if (reason == MenuCancel_ExitBack)
{
/* If the client chose exit back, they were on a category menu, and we can
* now display the root menu from the last known position.
*/
DisplayMenu(client, 0, TopMenuPosition_LastRoot);
}
}
void TopMenu::UpdateClientRoot(int client, IGamePlayer *pGamePlayer)
{
topmenu_player_t *pClient = &m_clients[client];
IGamePlayer *pPlayer = pGamePlayer ? pGamePlayer : playerhelpers->GetGamePlayer(client);
/* Determine if an update is necessary */
bool is_update_needed = false;
if (pClient->menu_serial != m_SerialNo)
{
is_update_needed = true;
}
else if (pPlayer->GetUserId() != pClient->user_id)
{
is_update_needed = true;
}
/* If no update is needed at the root level, just leave now */
if (!is_update_needed)
{
return;
}
/* First we need to flush the cache... */
TearDownClient(pClient);
/* Now, rebuild the category list, but don't create menus */
if (m_Categories.size() == 0)
{
pClient->cat_count = 0;
pClient->cats = NULL;
}
else
{
pClient->cat_count = (unsigned int)m_Categories.size();
pClient->cats = new topmenu_player_category_t[pClient->cat_count];
memset(pClient->cats, 0, sizeof(topmenu_player_category_t) * pClient->cat_count);
}
/* Re-sort the root categories if needed */
SortCategoriesIfNeeded();
/* Build the root menu */
IBaseMenu *root_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
/* Add the sorted items */
for (size_t i = 0; i < m_SortedCats.size(); i++)
{
if (m_Categories[m_SortedCats[i]]->obj_list.size() == 0)
{
continue;
}
root_menu->AppendItem(m_Categories[m_SortedCats[i]]->obj->name, ItemDrawInfo(""));
}
/* Now we need to handle un-sorted items. This is slightly trickier, as we need to
* pre-render each category name, and cache those names. Phew!
*/
if (m_UnsortedCats.size())
{
obj_by_name_t *item_list = new obj_by_name_t[m_UnsortedCats.size()];
for (size_t i = 0; i < m_UnsortedCats.size(); i++)
{
obj_by_name_t *temp_obj = &item_list[i];
topmenu_object_t *obj = m_Categories[m_UnsortedCats[i]]->obj;
obj->callbacks->OnTopMenuDisplayOption(this,
client,
obj->object_id,
temp_obj->name,
sizeof(temp_obj->name));
temp_obj->obj_index = m_UnsortedCats[i];
}
/* Sort our temp list */
qsort(item_list, m_UnsortedCats.size(), sizeof(obj_by_name_t), _SortObjectNamesDescending);
/* Add the new sorted categories */
for (size_t i = 0; i < m_UnsortedCats.size(); i++)
{
if (m_Categories[item_list[i].obj_index]->obj_list.size() == 0)
{
continue;
}
root_menu->AppendItem(m_Categories[item_list[i].obj_index]->obj->name, ItemDrawInfo(""));
}
delete [] item_list;
}
/* Set the menu's title */
if (m_bCacheTitles)
{
char renderbuf[128];
m_pTitle->OnTopMenuDisplayTitle(this, client, 0, renderbuf, sizeof(renderbuf));
root_menu->SetDefaultTitle(renderbuf);
}
/* The client is now fully updated */
pClient->root = root_menu;
pClient->user_id = pPlayer->GetUserId();
pClient->menu_serial = m_SerialNo;
pClient->last_position = 0;
pClient->last_category = 0;
pClient->last_root_pos = 0;
}
void TopMenu::UpdateClientCategory(int client, unsigned int category, bool bSkipRootCheck)
{
bool has_access = false;
/* Update the client's root menu just in case it needs it. This
* will validate that we have both a valid client and a valid
* category structure for that client.
*/
if (!bSkipRootCheck)
{
UpdateClientRoot(client);
}
/* Now it's guaranteed that our category tables will be usable */
topmenu_player_t *pClient = &m_clients[client];
topmenu_category_t *cat = m_Categories[category];
topmenu_player_category_t *player_cat = &(pClient->cats[category]);
/* Does the category actually need updating? */
if (player_cat->serial == cat->serial)
{
return;
}
/* Destroy any existing menu */
if (player_cat->menu)
{
player_cat->menu->Destroy();
player_cat->menu = NULL;
}
if (pClient->last_category == category)
{
pClient->last_position = 0;
}
IBaseMenu *cat_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
/* Categories get an "exit back" button */
cat_menu->SetMenuOptionFlags(cat_menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXITBACK);
/* Re-sort the category if needed */
SortCategoryIfNeeded(category);
/* Build the menu with the sorted items first */
for (size_t i = 0; i < cat->sorted.size(); i++)
{
cat_menu->AppendItem(cat->sorted[i]->name, ItemDrawInfo(""));
if (!has_access && adminsys->CheckAccess(client,
cat->sorted[i]->cmdname,
cat->sorted[i]->flags,
false))
{
has_access = true;
}
}
/* Now handle unsorted items */
if (cat->unsorted.size())
{
/* Build a list of the item names */
obj_by_name_t *item_list = new obj_by_name_t[cat->unsorted.size()];
for (size_t i = 0; i < cat->unsorted.size(); i++)
{
obj_by_name_t *item = &item_list[i];
topmenu_object_t *obj = cat->unsorted[i];
obj->callbacks->OnTopMenuDisplayOption(this,
client,
obj->object_id,
item->name,
sizeof(item->name));
item->obj_index = (unsigned int)i;
if (!has_access && adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
{
has_access = true;
}
}
if (has_access)
{
/* Sort the names */
qsort(item_list,
cat->unsorted.size(),
sizeof(obj_by_name_t),
_SortObjectNamesDescending);
/* Add to the menu */
for (size_t i = 0; i < cat->unsorted.size(); i++)
{
cat_menu->AppendItem(cat->unsorted[item_list[i].obj_index]->name, ItemDrawInfo(""));
}
}
delete [] item_list;
}
/* If the player has access to no items, don't draw a menu. */
if (!has_access)
{
cat_menu->Destroy();
player_cat->menu = NULL;
player_cat->serial = cat->serial;
return;
}
/* Set the menu's title */
if (m_bCacheTitles)
{
char renderbuf[128];
cat->obj->callbacks->OnTopMenuDisplayTitle(this,
client,
cat->obj->object_id,
renderbuf,
sizeof(renderbuf));
cat_menu->SetDefaultTitle(renderbuf);
}
/* We're done! */
player_cat->menu = cat_menu;
player_cat->serial = cat->serial;
}
void TopMenu::SortCategoryIfNeeded(unsigned int category)
{
topmenu_category_t *cat = m_Categories[category];
if (!cat->reorder)
{
return;
}
cat->sorted.clear();
cat->unsorted.clear();
if (cat->obj_list.size() == 0)
{
cat->reorder = false;
return;
}
CVector<unsigned int> to_sort;
for (size_t i = 0; i < cat->obj_list.size(); i++)
{
to_sort.push_back(i);
}
/* Find a matching category in the configs */
config_category_t *config_cat = NULL;
for (size_t i = 0; i < m_Config.cats.size(); i++)
{
if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name), cat->obj->name) == 0)
{
config_cat = m_Config.cats[i];
break;
}
}
/* If there is a matching category, build a pre-sorted item list */
if (config_cat != NULL)
{
/* Find matching objects in this category */
for (size_t i = 0; i < config_cat->commands.size(); i++)
{
const char *config_name = m_Config.strings.GetString(config_cat->commands[i]);
for (size_t j = 0; j < to_sort.size(); j++)
{
if (strcmp(config_name, cat->obj_list[to_sort[j]]->name) == 0)
{
/* Place in the final list, then remove from the temporary list */
cat->sorted.push_back(cat->obj_list[to_sort[j]]);
to_sort.erase(to_sort.iterAt(j));
break;
}
}
}
}
/* Push any remaining items onto the unsorted list */
for (size_t i = 0; i < to_sort.size(); i++)
{
cat->unsorted.push_back(cat->obj_list[to_sort[i]]);
}
cat->reorder = false;
}
void TopMenu::SortCategoriesIfNeeded()
{
if (!m_bCatsNeedResort)
{
return;
}
/* Clear sort results */
m_SortedCats.clear();
m_UnsortedCats.clear();
if (m_Categories.size() == 0)
{
m_bCatsNeedResort = false;
return;
}