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This tutorial will discuss the remaining multichannel encoders, except for 5_0 and 7_0:
Quadrophonic
Pantophonic 2D
Periphonic 3D
AtoB - to be discussed how this can be used to encode four channels of similar but non-correlated sound material in order to create a spatial texture - with further transforms in order to make it less ever-present.
I don't think that I'll include AmbiXtoB here, it's probably better to make a separate tutorial on conversions between FOA and AmbiX, and how to work with ATK for Reaper when creating VR content.