|
1 |
| -mod draw; |
2 |
| -mod list; |
3 |
| -mod tests; |
4 |
| - |
| 1 | +pub mod state; |
| 2 | +pub mod controller; |
| 3 | +pub mod view; |
| 4 | +#[cfg(test)] |
| 5 | +pub mod tests; |
| 6 | + |
| 7 | +use crate::variables; // Function to get environment variables. |
| 8 | +use ratatui::{backend::Backend, Terminal}; |
5 | 9 | use std::io;
|
6 | 10 |
|
7 |
| -use super::variables::get_variables; |
8 |
| -use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers}; |
9 |
| -use ratatui::{Frame, Terminal}; |
10 |
| - |
11 |
| -#[derive(Clone)] |
12 |
| -pub enum Mode { |
13 |
| - List, |
14 |
| -} |
15 |
| - |
16 |
| -impl Default for Mode { |
17 |
| - fn default() -> Self { |
18 |
| - Self::List |
19 |
| - } |
20 |
| -} |
21 |
| - |
22 |
| -#[derive(Clone)] |
23 |
| -pub struct InteractiveMode { |
24 |
| - mode: Mode, |
25 |
| - exit: bool, |
26 |
| - entries: Vec<(String, String)>, |
27 |
| - current_index: usize, |
28 |
| - scroll_offset: usize, |
29 |
| - visible_options: usize, |
30 |
| - truncation_len: usize, |
31 |
| - value_scroll_offset: usize, // For horizontal scrolling in value panel |
| 11 | +pub struct InteractiveApp { |
| 12 | + state: state::AppState, |
32 | 13 | }
|
33 | 14 |
|
34 |
| -impl Default for InteractiveMode { |
35 |
| - fn default() -> Self { |
36 |
| - InteractiveMode { |
37 |
| - mode: Mode::List, |
38 |
| - exit: false, |
39 |
| - entries: get_variables(), |
40 |
| - current_index: 0, |
41 |
| - scroll_offset: 0, |
42 |
| - visible_options: 30, |
43 |
| - truncation_len: 30, |
44 |
| - value_scroll_offset: 0, |
| 15 | +impl InteractiveApp { |
| 16 | + pub fn new() -> Self { |
| 17 | + Self { |
| 18 | + state: state::AppState::new(variables::get_variables()), |
45 | 19 | }
|
46 | 20 | }
|
47 |
| -} |
48 |
| - |
49 |
| -impl InteractiveMode { |
50 |
| - /// Initialize InteractiveMode |
51 |
| - pub fn init() -> Self { |
52 |
| - Self::default() |
53 |
| - } |
54 | 21 |
|
55 |
| - /// Run TUI interface for interactive mode |
56 |
| - pub fn run<B>(&mut self, terminal: &mut Terminal<B>) -> io::Result<()> |
| 22 | + pub fn run<B>(&mut self, terminal: &mut Terminal<B>) -> io::Result<()> |
57 | 23 | where
|
58 |
| - B: ratatui::backend::Backend, |
| 24 | + B: Backend, |
59 | 25 | {
|
60 |
| - while !self.exit { |
61 |
| - terminal.draw(|frame| self.draw(frame))?; |
62 |
| - self.handle_events()?; |
| 26 | + while !self.state.should_quit { |
| 27 | + terminal.draw(|f| view::render(&self.state, f))?; |
| 28 | + // Handle input (this may update scrolling, reload, etc.) |
| 29 | + controller::handle_input(&mut self.state)?; |
63 | 30 | }
|
64 | 31 | Ok(())
|
65 | 32 | }
|
66 |
| - |
67 |
| - /// Draw TUI |
68 |
| - fn draw(&mut self, frame: &mut Frame) { |
69 |
| - frame.render_widget(self, frame.area()); |
70 |
| - } |
71 |
| - |
72 |
| - /// Handle events |
73 |
| - fn handle_events(&mut self) -> io::Result<()> { |
74 |
| - match event::read()? { |
75 |
| - // it's important to check that the event is a key press event as |
76 |
| - // crossterm also emits key release and repeat events on Windows. |
77 |
| - Event::Key(key_event) if key_event.kind == KeyEventKind::Press => { |
78 |
| - self.handle_key_event(key_event) |
79 |
| - } |
80 |
| - _ => {} |
81 |
| - }; |
82 |
| - Ok(()) |
83 |
| - } |
84 |
| - |
85 |
| - /// Handle keypresses |
86 |
| - fn handle_key_event(&mut self, key_event: KeyEvent) { |
87 |
| - match key_event.code { |
88 |
| - KeyCode::Char('q') | KeyCode::Char('Q') |
89 |
| - if key_event.modifiers == KeyModifiers::CONTROL => |
90 |
| - { |
91 |
| - self.exit() |
92 |
| - } |
93 |
| - KeyCode::Down => self.down(), |
94 |
| - KeyCode::Up => self.up(), |
95 |
| - KeyCode::Left => self.scroll_value_left(), |
96 |
| - KeyCode::Right => self.scroll_value_right(), |
97 |
| - KeyCode::Char('r') | KeyCode::Char('R') |
98 |
| - if key_event.modifiers == KeyModifiers::CONTROL => |
99 |
| - { |
100 |
| - self.reload() |
101 |
| - } |
102 |
| - _ => {} |
103 |
| - } |
104 |
| - } |
105 |
| - |
106 |
| - /// Scroll value left |
107 |
| - fn scroll_value_left(&mut self) { |
108 |
| - if self.value_scroll_offset > 0 { |
109 |
| - self.value_scroll_offset -= 1; |
110 |
| - } |
111 |
| - } |
112 |
| - |
113 |
| - /// Scroll value right |
114 |
| - fn scroll_value_right(&mut self) { |
115 |
| - if let Some((_, value)) = self.entries.get(self.current_index) { |
116 |
| - if self.value_scroll_offset < value.len() { |
117 |
| - self.value_scroll_offset += 1; |
118 |
| - } |
119 |
| - } |
120 |
| - } |
121 |
| - |
122 |
| - /// Exit |
123 |
| - fn exit(&mut self) { |
124 |
| - self.exit = true; |
125 |
| - } |
126 |
| - |
127 |
| - /// Scroll list down |
128 |
| - fn down(&mut self) { |
129 |
| - let max_index = self.entries.len().saturating_sub(1); |
130 |
| - if self.current_index < max_index { |
131 |
| - self.current_index += 1; |
132 |
| - self.value_scroll_offset = 0; |
133 |
| - |
134 |
| - // Keep a fixed number of items visible before scrolling |
135 |
| - let visible_area = self.visible_options.saturating_sub(8); |
136 |
| - let scroll_trigger = self.scroll_offset + (visible_area.saturating_sub(4)); |
137 |
| - |
138 |
| - // Only scroll when we're past the visible area |
139 |
| - if self.current_index > scroll_trigger { |
140 |
| - self.scroll_offset += 1; |
141 |
| - } |
142 |
| - } |
143 |
| - } |
144 |
| - |
145 |
| - /// Scroll list up |
146 |
| - fn up(&mut self) { |
147 |
| - if self.current_index > 0 { |
148 |
| - self.current_index -= 1; |
149 |
| - self.value_scroll_offset = 0; |
150 |
| - |
151 |
| - // Scroll up when cursor moves above current scroll position |
152 |
| - if self.current_index < self.scroll_offset { |
153 |
| - self.scroll_offset = self.current_index; |
154 |
| - } |
155 |
| - } |
156 |
| - } |
157 |
| - |
158 |
| - /// Reload variables list |
159 |
| - fn reload(&mut self) { |
160 |
| - self.entries = super::variables::get_variables(); |
161 |
| - self.current_index = 0; |
162 |
| - self.scroll_offset = 0; |
163 |
| - self.value_scroll_offset = 0; |
164 |
| - } |
165 | 33 | }
|
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