Axmol-v3 Roadmap #2650
Replies: 6 comments 17 replies
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@halx99 Any plans for Vulkan RHI? |
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Hi. Can i start a new project using physics for platform things and v3? |
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@halx99 why need to remove AsyncTaskPool? |
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Here are a couple of things I would love to have in Axmol. Maybe in v3, maybe later (or even before!). Take it as a wish list for discussion :)
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@halx99 can run pr with d3d12? |
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I create a empty project with
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AX_ENABLE_VR, by default OFF in cmake)AX_ENABLE_WAYLANDcpp-testsworks on box2d v3cpp-testsworks on box2d v3core/physicsbased on chipmunkcpp-testscpp-testsstd::views::splitcan be use to improve performancestd::filesystemchrome://flags/#enable-webassembly-memory64Color4B=>Color32Color3Bopengl-es-3.0METAL,GLES2, then addAXSLC_TARGET_[GLSL,HLSL,MSL,GLES]sampler2D texs[4]support, 2.x only support OpenGL, now support all RHI: d3d11, metal, opengl(es)PhysicsJointXXX::construct=>PhysicsJointXXX::instantiateSprite-------- Issues ------
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