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The work around is achieved by sub-classing the transition you want to use, and then call Render() instead of visit() on the incoming and outgoing scenes. For example, the code from the link above modified for Axmol, and inheriting from TransitionFade:
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The work around is achieved by sub-classing the transition you want to use, and then call Render() instead of visit() on the incoming and outgoing scenes. For example, the code from the link above modified for Axmol, and inheriting from TransitionFade:
The original work-around is from this post in the cocos forums.
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