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+++ title = "This Month in Rust GameDev #53 - July 2024" transparent = true date = 2024-08-03 draft = true +++

Welcome to the 53th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!

You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!

Announcements

Game Updates

Engine Updates

{{ image_figure( alt="Bunnymark example", src="chuot.png", caption="Bunnymark example") }}

Chuột (Website, GitHub) by @tversteeg is an AGPL licensed game engine for 2D pixel-art games.

The main goal of the Chuột (Vietnamese for mouse) game engine is to make it easy to create and deploy small FOSS games. The license has been chosen to foster an open community of game development.

The Chuột game engine is standing on the shoulders of giants of the Rust ecosystem, such as winit for window handling and wgpu for drawing graphics.

Recently, version 0.2 has been released, which includes a big rewrite of the internal system and simplifying a lot of the API. Many rough and inconsistent parts have been cleaned up and renamed, resulting in quite a lot of breaking changes. This mainly happened because the developer was still finding a proper direction for the engine. Asset loading has been improved, especially asset hot-reloading, which is now also enabled by defining an external asset source.

Check out the web examples!

Learning Material Updates

Tooling Updates

Library Updates

Popular Workgroup Issues in GitHub

Other News

Meeting Minutes

See all meeting issues including full text notes or join the next meeting.

Discussions

Requests for Contribution

Jobs

Bonus

Future news

Editing this newsletter wouldn't be possible without your contributions. Thanks to everyone who helped us this month!

If you want something mentioned in the next newsletter, send us a pull request.

You can also get an early look at pending issues for the next newsletter.


That's all news for today, thanks for reading!

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