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| 1 | +/* |
| 2 | +This is the c configuration file for the keymap |
| 3 | +
|
| 4 | +Copyright 2012 Jun Wako <[email protected]> |
| 5 | +Copyright 2015 Jack Humbert |
| 6 | +Copyright 2021 Dane Evans |
| 7 | +
|
| 8 | +
|
| 9 | +This program is free software: you can redistribute it and/or modify |
| 10 | +it under the terms of the GNU General Public License as published by |
| 11 | +the Free Software Foundation, either version 2 of the License, or |
| 12 | +(at your option) any later version. |
| 13 | +
|
| 14 | +This program is distributed in the hope that it will be useful, |
| 15 | +but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 16 | +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 17 | +GNU General Public License for more details. |
| 18 | +
|
| 19 | +You should have received a copy of the GNU General Public License |
| 20 | +along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 21 | +*/ |
| 22 | + |
| 23 | +#pragma once |
| 24 | + |
| 25 | +//#define USE_MATRIX_I2C |
| 26 | + |
| 27 | +/* Select hand configuration */ |
| 28 | + |
| 29 | +#define MASTER_LEFT |
| 30 | +// #define MASTER_RIGHT |
| 31 | +// #define EE_HANDS |
| 32 | + |
| 33 | +#define CUSTOM_FONT |
| 34 | + |
| 35 | +#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding |
| 36 | + |
| 37 | +#define TAPPING_FORCE_HOLD |
| 38 | +#define TAPPING_TERM 200 |
| 39 | + |
| 40 | +#define RGBLIGHT_SLEEP |
| 41 | +// |
| 42 | +#define RGBLIGHT_LAYERS |
| 43 | + |
| 44 | +#ifdef RGBLIGHT_ENABLE |
| 45 | + #undef RGBLED_NUM |
| 46 | + |
| 47 | + //#define RGBLIGHT_ANIMATIONS |
| 48 | + #define RGBLIGHT_EFFECT_BREATHING |
| 49 | + #define RGBLIGHT_EFFECT_RAINBOW_MOOD |
| 50 | + #define RGBLIGHT_EFFECT_RAINBOW_SWIRL |
| 51 | + #define RGBLIGHT_EFFECT_SNAKE |
| 52 | + #define RGBLIGHT_EFFECT_KNIGHT |
| 53 | + //#define RGBLIGHT_EFFECT_CHRISTMAS |
| 54 | + //#define RGBLIGHT_EFFECT_STATIC_GRADIENT |
| 55 | + //#define RGBLIGHT_EFFECT_RGB_TEST |
| 56 | + //#define RGBLIGHT_EFFECT_ALTERNATING |
| 57 | + //#define RGBLIGHT_EFFECT_TWINKLE |
| 58 | + |
| 59 | + //#define RGBLED_NUM 54 |
| 60 | + //#define RGBLED_SPLIT 27 |
| 61 | + //#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet |
| 62 | + |
| 63 | + #define RGBLED_NUM 27 |
| 64 | + #define RGBLIGHT_LIMIT_VAL 120 |
| 65 | + #define RGBLIGHT_HUE_STEP 10 |
| 66 | + #define RGBLIGHT_SAT_STEP 17 |
| 67 | + #define RGBLIGHT_VAL_STEP 17 |
| 68 | +#endif |
| 69 | + |
| 70 | +#ifdef RGB_MATRIX_ENABLE |
| 71 | +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses |
| 72 | +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) |
| 73 | +// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects |
| 74 | +# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended |
| 75 | +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
| 76 | +// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) |
| 77 | +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |
| 78 | +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. |
| 79 | + |
| 80 | +#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT |
| 81 | + |
| 82 | +# define RGB_MATRIX_HUE_STEP 8 |
| 83 | +# define RGB_MATRIX_SAT_STEP 8 |
| 84 | +# define RGB_MATRIX_VAL_STEP 8 |
| 85 | +# define RGB_MATRIX_SPD_STEP 10 |
| 86 | + |
| 87 | +/* Disable the animations you don't want/need. You will need to disable a good number of these * |
| 88 | + * because they take up a lot of space. Disable until you can successfully compile your firmware. */ |
| 89 | + # define DISABLE_RGB_MATRIX_ALPHAS_MODS |
| 90 | +// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
| 91 | +// # define DISABLE_RGB_MATRIX_BREATHING |
| 92 | +// # define DISABLE_RGB_MATRIX_CYCLE_ALL |
| 93 | +// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT |
| 94 | +// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN |
| 95 | +// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN |
| 96 | +// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL |
| 97 | +// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON |
| 98 | +// # define DISABLE_RGB_MATRIX_DUAL_BEACON |
| 99 | +// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON |
| 100 | +// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS |
| 101 | +// # define DISABLE_RGB_MATRIX_RAINDROPS |
| 102 | +// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS |
| 103 | + # define DISABLE_RGB_MATRIX_TYPING_HEATMAP |
| 104 | +// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN |
| 105 | +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE |
| 106 | +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE |
| 107 | + # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
| 108 | +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
| 109 | +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
| 110 | +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
| 111 | +// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
| 112 | + # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
| 113 | +// # define DISABLE_RGB_MATRIX_SPLASH |
| 114 | +// # define DISABLE_RGB_MATRIX_MULTISPLASH |
| 115 | +// # define DISABLE_RGB_MATRIX_SOLID_SPLASH |
| 116 | +// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
| 117 | +#endif |
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