Bevy_stl help? #21952
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Just to clarify we’re not looking for a full-featured STL plugin with materials or animations. We just need something that can load STL files into Bevy 0.14 as meshes. Even if it’s a minimal fork or a one-file loader, that’s enough to keep our custom tire models alive. If anyone has a working branch, a patch, or even a half-broken loader that compiles, I’d love to test it. We’ve got a full sim kinda 50/50 crawling/working on Bevy 0.14 and STL is the last blocker... of many.... only like 23 ish errors... Also happy to help patch or maintain a fork if needed we’ve got a team and a lot of STL assets already in production. (Sadly I'm only coder on the team lol so yeah its tough with Rust being Rust..) |
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Looking at https://crates.io/crates/bevy_stl/0.14.0/dependencies it seems that version 0.14 of Can you reproduce the problem with a minimal setup only including |
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I've been making a large game on bevy 0.13, but ported the code to bevy 0.14, and I got it running mostly on there, but I'm having trouble with bevy_stl I can't find any compatible versions (I ported it a while ago and was using cuboids instead of the stl models me and my friends made for the game and I really don't wanna re-port it to 0.13.). Do any of y'all know if there is one I'm unaware of, any on GitHub, or any y'all have made? Even if its a fork or not complete it'd still help as long as it can make the STL file into a mesh and works with bevy 0.14. Thanks!
By the way here's the error it gave me "src\render.rs:18:21: error[E0277]: the trait bound
StlPlugin: Plugins<_>is not satisfied: the traitbevy::bevy_app::plugin::sealed::Plugins<_>is not implemented forStlPlugin" and I already tried about 20 times changing it around and changing the way I had it, and if it was plural or not, changing how I registered it, ect.Beta Was this translation helpful? Give feedback.
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