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IDisposable and Scoped values
Alex Peck edited this page Sep 18, 2022
·
8 revisions
Object pooling is a popular way to reduce memory allocations, using IDisposable
wrappers to return objects to the pool. All cache classes in BitFaster.Caching own the lifetime of cached values, and will automatically dispose values when they are evicted. To safely store IDisposable
pooled objects within the cache, use IScopedCache
.
To avoid races using objects after they have been disposed by the cache, use IScopedCache
which wraps values in Scoped<T>
. The call to ScopedGetOrAdd
creates a Lifetime
that guarantees the scoped object will not be disposed until the lifetime is disposed. Scoped cache is thread safe, and guarantees correct disposal for concurrent lifetimes.
var lru = new ConcurrentLruBuilder<int, Disposable>()
.WithCapacity(666)
.AsScopedCache()
.Build();
var valueFactory = new SomeDisposableValueFactory();
using (var lifetime = lru.ScopedGetOrAdd(1, valueFactory.Create))
{
// lifetime.Value is guaranteed to be alive until the lifetime is disposed
}
class SomeDisposableValueFactory
{
public Scoped<SomeDisposable>> Create(int key)
{
return new Scoped<SomeDisposable>(new SomeDisposable(key));
}
}