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Does anyone have a method or snippet that will evaluate the inventory to adjust the saved slots so that as my character levels, it keeps the items that fill the inventory through the pickit files?
var AutoBuildTemplate = {
1: {
SkillPoints: [-1], // This doesn't matter. We don't have skill points to spend at lvl 1
StatPoints: [-1,-1,-1,-1,-1], // This doesn't matter. We don't have stat points to spend at lvl 1
Update: function () {
Config.AutoEquip = true;
Config.PickitFiles.push("level/1.nip"); // File "level/1.nip" is not included, it's just an example.
//...
Config.Inventory[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
Config.Inventory[1] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
Config.Inventory[2] = [1, 1, 1, 1, 1, 1, 1, 1, 0, 0];
Config.Inventory[3] = [1, 1, 1, 1, 1, 1, 1, 1, 0, 0];
}
},
If my sorc finds a small charm with +life from the level/1.nip, is it possible to find/check against the pickit and lock that slot at the Update() call? The point is to make this completely autonomous for experimentation, so I don't want to have to babysit the drops. I'd rather tailor the pickit to perform BiS checks instead of manually resetting the Config every time I get a decent item.
This discussion was converted from issue #444 on May 25, 2025 02:33.
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Does anyone have a method or snippet that will evaluate the inventory to adjust the saved slots so that as my character levels, it keeps the items that fill the inventory through the pickit files?
If my sorc finds a small charm with +life from the level/1.nip, is it possible to find/check against the pickit and lock that slot at the Update() call? The point is to make this completely autonomous for experimentation, so I don't want to have to babysit the drops. I'd rather tailor the pickit to perform BiS checks instead of manually resetting the Config every time I get a decent item.
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