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"At the beginning of your turn, you gain 1 food for every trade route you can make, to a maximum of 4. A trade route is made between one of your Settlers or Ships and a non-Angry enemy player city within 2 spaces (without counting through unrevealed Regions). Each Settler or Ship can only be paired with one enemy player city. Likewise, each enemy player city must be paired with a different Settler or Ship. In other words, to gain X food you must have at least X Units (Settlers or Ships), each paired with X different enemy cities.")
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.with_advance_bonus(MoodToken)
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.add_player_event_listener(
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|event| &mut event.on_turn_start,
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|game,(),()| {
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collect_trade_routes_for_current_player(game);
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},
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0,
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),
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trade_routes(),
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Advance::builder(
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CURRENCY,
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// also for Taxation
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"You may collect gold instead of food for Trade Routes"
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"You may collect gold instead of food for Trade Routes",
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)
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.with_advance_bonus(CultureToken)
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.with_advance_bonus(CultureToken),
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],
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)
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}
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fntrade_routes() -> AdvanceBuilder{
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Advance::builder(
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"Trade Routes",
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"At the beginning of your turn, you gain 1 food for every trade route you can make, to a maximum of 4. A trade route is made between one of your Settlers or Ships and a non-Angry enemy player city within 2 spaces (without counting through unrevealed Regions). Each Settler or Ship can only be paired with one enemy player city. Likewise, each enemy player city must be paired with a different Settler or Ship. In other words, to gain X food you must have at least X Units (Settlers or Ships), each paired with X different enemy cities.")
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