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Commit 1f7da59

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committedOct 3, 2024·
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3 files changed

+11
-11
lines changed

3 files changed

+11
-11
lines changed
 

‎client/src/advance_ui.rs

+2-2
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ use server::resource_pile::AdvancePaymentOptions;
1212
use server::status_phase::{StatusPhaseAction, StatusPhaseState};
1313

1414
use crate::client_state::{ActiveDialog, ShownPlayer, StateUpdate};
15-
use crate::dialog_ui::{ dialog};
15+
use crate::dialog_ui::dialog;
1616
use crate::payment_ui::{payment_dialog, HasPayment, Payment, ResourcePayment};
1717
use crate::resource_ui::{new_resource_map, ResourceType};
1818
use crate::select_ui::HasCountSelectableObject;
@@ -119,7 +119,7 @@ pub fn show_generic_advance_menu(
119119
return new_update(name);
120120
}
121121
}
122-
} else if p.has_advance(&name) {
122+
} else if p.has_advance(&name) {
123123
ui.label(None, &name);
124124
}
125125
}

‎client/src/map_ui.rs

+8-8
Original file line numberDiff line numberDiff line change
@@ -95,15 +95,15 @@ fn alpha(game: &Game, state: &State, pos: Position) -> f32 {
9595
fn draw_combat_arrow(c: &Combat) {
9696
let from = hex_ui::center(c.attacker_position);
9797
let to = hex_ui::center(c.defender_position);
98-
let t = vec2(to.x, to.y);
99-
let f = vec2(from.x, from.y);
100-
let e = f.add(t.sub(f).mul(0.7));
101-
draw_line(from.x, from.y, e.x, e.y, 10., BLACK);
102-
let d = f.sub(t).normalize();
98+
let to_vec = vec2(to.x, to.y);
99+
let from_vec = vec2(from.x, from.y);
100+
let end = from_vec.add(to_vec.sub(from_vec).mul(0.7));
101+
draw_line(from.x, from.y, end.x, end.y, 10., BLACK);
102+
let angle = from_vec.sub(to_vec).normalize();
103103
draw_triangle(
104-
t.add(d.rotate(vec2(10., 0.))),
105-
t.add(d.rotate(vec2(30., 30.))),
106-
t.add(d.rotate(vec2(30., -30.))),
104+
to_vec.add(angle.rotate(vec2(10., 0.))),
105+
to_vec.add(angle.rotate(vec2(30., 30.))),
106+
to_vec.add(angle.rotate(vec2(30., -30.))),
107107
BLACK,
108108
);
109109
}

‎client/src/move_ui.rs

+1-1
Original file line numberDiff line numberDiff line change
@@ -45,7 +45,7 @@ pub fn move_units_dialog(game: &Game, sel: &MoveSelection, player: &ShownPlayer)
4545
}
4646

4747
fn update_possible_destinations(game: &Game, mut sel: MoveSelection) -> StateUpdate {
48-
if sel.units.is_empty() {
48+
if sel.units.is_empty() {
4949
sel.destinations.clear();
5050
} else if let Some(start) = sel.start {
5151
sel.destinations = possible_destinations(game, start, sel.player_index, &sel.units);

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