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Merge pull request #186 from bugsnag/releases/v1.9.0
Release v1.9.0
2 parents 3e71d9e + dcfd594 commit be82430

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.buildkite/pipeline.full.yml

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commands:
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- buildkite-agent pipeline upload .buildkite/unity.2020.full.yml
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- label: 'Append Unity 2021 Full Pipeline'
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timeout_in_minutes: 2
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commands:
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- buildkite-agent pipeline upload .buildkite/unity.2021.full.yml
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# - label: 'Append Unity 2021 Full Pipeline'
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# timeout_in_minutes: 2
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# commands:
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# - buildkite-agent pipeline upload .buildkite/unity.2021.full.yml
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- label: 'Append Unity 2022 Full Pipeline'
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timeout_in_minutes: 2

.buildkite/pipeline.yml

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- &2020 "2020.3.48f1"
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agents:
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queue: macos-14
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queue: macos-14-isolated
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steps:
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- label: Verify code formatting
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timeout_in_minutes: 5
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env:
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UNITY_PERFORMANCE_VERSION: *2021
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commands:
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- rake code:verify
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- label: Build released library artifact
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timeout_in_minutes: 10
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key: build-artifacts
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automatic:
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- exit_status: '*'
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limit: 1
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agents:
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queue: macos-14-isolated
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concurrency: 1
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concurrency_group: "unity-license-server"
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concurrency_method: eager
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- label: Build size impact reporting
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depends_on: build-artifacts
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timeout_in_minutes: 10
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env:
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UNITY_PERFORMANCE_VERSION: *2021
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plugins:
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'artifacts#v1.9.0':
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artifacts#v1.9.0:
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download:
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- upm-package.zip
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commands:
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features/scripts/do_size_test.sh
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- features/scripts/do_size_test.sh
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- label: 'Append Unity 2021 Basic Pipeline'
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- label: Append Unity 2021 Basic Pipeline
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agents:
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queue: macos
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timeout_in_minutes: 2
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queue: macos
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timeout_in_minutes: 2
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command: sh -c .buildkite/pipeline_trigger.sh
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commands:
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- sh -c .buildkite/pipeline_trigger.sh

.buildkite/unity.2020.full.yml

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- &2020 "2020.3.48f1"
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agents:
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queue: macos-14
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queue: macos-14-isolated
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steps:
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- group: ":hammer: Build Unity 2020 Test Fixtures"
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- group: ":test_tube: E2E Tests Unity 2020"
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steps:
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- label: Run MacOS e2e tests for Unity 2020
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agents:
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queue: macos-14-isolated
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timeout_in_minutes: 30
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depends_on: build-macos-fixture-2020
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env:

.buildkite/unity.2021.full.yml

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- &2021 "2021.3.45f1"
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queue: macos-14
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queue: macos-14-isolated
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steps:
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- group: ":hammer: Build Unity 2021 Test Fixtures"
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limit: 1
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- label: ':ios: Build iOS DEV test fixture for Unity 2021'
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agents:
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queue: macos-14-isolated
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timeout_in_minutes: 10
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key: build-ios-dev-fixture-2021
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depends_on: generate-dev-fixture-project-2021
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- group: ":test_tube: E2E Tests Unity 2021"
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- label: Run WebGL DEV e2e tests for Unity 2021
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agents:
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queue: macos-14-isolated
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timeout_in_minutes: 20
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depends_on: build-webgl-dev-fixture-2021
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env:
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- label: Run MacOS DEV e2e tests for Unity 2021
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agents:
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queue: macos-14-isolated
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timeout_in_minutes: 30
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depends_on: build-macos-dev-fixture-2021
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env:

.buildkite/unity.2021.yml

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- &2021 "2021.3.45f1"
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queue: macos-14-isolated
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steps:
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- group: ":hammer: Build Unity 2021 Test Fixtures"
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- exit_status: '*'
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limit: 1
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agents:
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queue: macos-14-isolated
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concurrency: 1
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concurrency_group: "unity-license-server"
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concurrency_method: eager
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- label: ':android: Build Android test fixture for Unity 2021'
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timeout_in_minutes: 10
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- exit_status: '*'
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limit: 1
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agents:
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queue: macos-14-isolated
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concurrency: 1
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concurrency_group: "unity-license-server"
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concurrency_method: eager
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- label: ':ios: Generate Xcode project - Unity 2021'
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timeout_in_minutes: 10
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- group: ":test_tube: E2E Tests Unity 2021"
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- label: Run WebGL e2e tests for Unity 2021
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agents:
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queue: macos-14-isolated
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timeout_in_minutes: 20
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depends_on: build-webgl-fixture-2021
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env:
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- features/scripts/run-windows-ci-tests.sh release
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- label: Run MacOS e2e tests for Unity 2021
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agents:
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queue: macos-14-isolated
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timeout_in_minutes: 30
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depends_on: build-macos-fixture-2021
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.buildkite/unity.2022.full.yml

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- &2022 "2022.3.57f1"
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- &2022 "2022.3.61f1"
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queue: macos-14-isolated
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- group: ":hammer: Build Unity 2022 Test Fixtures"
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- group: ":test_tube: E2E Tests Unity 2022"
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steps:
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- label: Run MacOS e2e tests for Unity 2022
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agents:
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queue: macos-14-isolated
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timeout_in_minutes: 30
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depends_on: build-macos-fixture-2022
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env:

.buildkite/unity.6000.full.yml

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- &6000 "6000.0.36f1"
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- &6000 "6000.0.47f1"
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queue: macos-14-isolated
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- group: ":hammer: Build Unity 6000 Test Fixtures"
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- group: ":test_tube: E2E Tests Unity 6000"
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- label: Run MacOS e2e tests for Unity 6000
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agents:
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queue: macos-14-isolated
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timeout_in_minutes: 30
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depends_on: build-macos-fixture-6000
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env:

.github/ISSUE_TEMPLATE/A.md

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assignees: ''
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---
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Please checkout our [documentation](https://docs.bugsnag.com/performance/unity/) for guides, references and tutorials.
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Please check out our [documentation](https://docs.bugsnag.com/performance/unity/) for guides, references and tutorials.
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If you have questions about your integration please contact us at [[email protected]](mailto:[email protected]).
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If you have questions about your integration, please contact us at [[email protected]](mailto:[email protected]).
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Alternatively, view additional options at [support.md](../SUPPORT.md).
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Alternatively, view additional options at [SUPPORT.md](../SUPPORT.md).

.github/ISSUE_TEMPLATE/bug_report.md

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---
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<!-- Before raising, please check if somebody else has already reported your issue. -->
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<!-- Before raising, please check whether somebody else has already reported your issue. -->
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### Describe the bug
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A clear and concise description of what the bug is.
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* Unity version:
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* iOS/Android/macOS/Windows/browser version:
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* simulator/emulator or physical device:
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* Initializing bugSnag performance via a Unity GameObject or in code?:
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* Initializing BugSnag Performance via a Unity GameObject or in code?:
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* Player Settings:
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* Scripting backend (Mono or IL2CPP):
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* API compatibility level for .NET:
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```
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```
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</details>
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</details>

.github/ISSUE_TEMPLATE/feature_request.md

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---
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<!-- Before creating, please check if somebody else has already reported your feature request. -->
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<!-- Before creating, please check whether somebody else has already reported your feature request. -->
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### Description
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<!-- Is your feature request related to a problem? Please describe.

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