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rigidmodellog.txt
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terrain\tiles\battle\light_forest_rolling\2x3\aa\outfield_mesh (Lods:1)
Lod 0 [247 Vertices] [1392 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [247 Vertices] [1392 Indices]
terrain\tiles\battle\cliff_custom\2x2_tl_rt\aa\custom_mesh (Lods:5)
Lod 0 [3606 Vertices] [16503 Indices]
TerrainCustomTile [Shader: *Unknown*] [3606 Vertices] [16503 Indices]
Lod 1 [2617 Vertices] [11373 Indices]
TerrainCustomTile [Shader: *Unknown*] [2617 Vertices] [11373 Indices]
Lod 2 [1726 Vertices] [7146 Indices]
TerrainCustomTile [Shader: *Unknown*] [1726 Vertices] [7146 Indices]
Lod 3 [1442 Vertices] [5496 Indices]
TerrainCustomTile [Shader: *Unknown*] [1442 Vertices] [5496 Indices]
Lod 4 [1227 Vertices] [4674 Indices]
TerrainCustomTile [Shader: *Unknown*] [1227 Vertices] [4674 Indices]
terrain\tiles\battle\sea\8x8\8x8_aa\outfield_mesh (Lods:1)
Lod 0 [342 Vertices] [1830 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [342 Vertices] [1830 Indices]
terrain\tiles\battle\cliff_custom\2x2_bl_rt\ac\custom_mesh (Lods:5)
Lod 0 [3503 Vertices] [15999 Indices]
TerrainCustomTile [Shader: *Unknown*] [3503 Vertices] [15999 Indices]
Lod 1 [2465 Vertices] [10893 Indices]
TerrainCustomTile [Shader: *Unknown*] [2465 Vertices] [10893 Indices]
Lod 2 [1796 Vertices] [7197 Indices]
TerrainCustomTile [Shader: *Unknown*] [1796 Vertices] [7197 Indices]
Lod 3 [1590 Vertices] [6213 Indices]
TerrainCustomTile [Shader: *Unknown*] [1590 Vertices] [6213 Indices]
Lod 4 [1478 Vertices] [5733 Indices]
TerrainCustomTile [Shader: *Unknown*] [1478 Vertices] [5733 Indices]
terrain\tiles\battle\cliff_custom\2x2_lb_rt\ac\custom_mesh (Lods:5)
Lod 0 [4150 Vertices] [19290 Indices]
TerrainCustomTile [Shader: *Unknown*] [4150 Vertices] [19290 Indices]
Lod 1 [2973 Vertices] [13401 Indices]
TerrainCustomTile [Shader: *Unknown*] [2973 Vertices] [13401 Indices]
Lod 2 [2035 Vertices] [8409 Indices]
TerrainCustomTile [Shader: *Unknown*] [2035 Vertices] [8409 Indices]
Lod 3 [1696 Vertices] [6588 Indices]
TerrainCustomTile [Shader: *Unknown*] [1696 Vertices] [6588 Indices]
Lod 4 [1501 Vertices] [5688 Indices]
TerrainCustomTile [Shader: *Unknown*] [1501 Vertices] [5688 Indices]
terrain\tiles\battle\terrain_rugged_hills\2x2\aa\outfield_mesh (Lods:1)
Lod 0 [106 Vertices] [558 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [106 Vertices] [558 Indices]
terrain\tiles\battle\terrain_plains\2x2\aa\outfield_mesh (Lods:1)
Lod 0 [44 Vertices] [186 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [44 Vertices] [186 Indices]
terrain\tiles\battle\dense_forest_plains\2x1\aa\outfield_mesh (Lods:1)
Lod 0 [54 Vertices] [258 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [54 Vertices] [258 Indices]
terrain\tiles\battle\dense_forest_rugged\4x4\aa\outfield_mesh (Lods:1)
Lod 0 [759 Vertices] [4428 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [759 Vertices] [4428 Indices]
terrain\tiles\battle\light_forest_rugged\2x3\aa\outfield_mesh (Lods:1)
Lod 0 [273 Vertices] [1548 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [273 Vertices] [1548 Indices]
terrain\tiles\battle\atlantic_mountains\large_oval_30_r\aa\outfield_mesh (Lods:1)
Lod 0 [8658 Vertices] [46260 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [8658 Vertices] [46260 Indices]
terrain\tiles\battle\dense_forest_plains\3x1\aa\outfield_mesh (Lods:1)
Lod 0 [49 Vertices] [216 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [49 Vertices] [216 Indices]
terrain\tiles\battle\cliff_custom\2x2_bl_rt\ab\custom_mesh (Lods:5)
Lod 0 [2771 Vertices] [12651 Indices]
TerrainCustomTile [Shader: *Unknown*] [2771 Vertices] [12651 Indices]
Lod 1 [1975 Vertices] [8694 Indices]
TerrainCustomTile [Shader: *Unknown*] [1975 Vertices] [8694 Indices]
Lod 2 [1401 Vertices] [5580 Indices]
TerrainCustomTile [Shader: *Unknown*] [1401 Vertices] [5580 Indices]
Lod 3 [1188 Vertices] [4602 Indices]
TerrainCustomTile [Shader: *Unknown*] [1188 Vertices] [4602 Indices]
Lod 4 [1070 Vertices] [4104 Indices]
TerrainCustomTile [Shader: *Unknown*] [1070 Vertices] [4104 Indices]
terrain\tiles\battle\terrain_rugged_hills\2x3\ab\outfield_mesh (Lods:1)
Lod 0 [266 Vertices] [1506 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [266 Vertices] [1506 Indices]
terrain\tiles\battle\dense_forest_plains\1x1\aa\outfield_mesh (Lods:1)
Lod 0 [22 Vertices] [78 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [22 Vertices] [78 Indices]
terrain\tiles\battle\dense_forest_rugged\8x8\aa\outfield_mesh (Lods:1)
Lod 0 [3762 Vertices] [22350 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [3762 Vertices] [22350 Indices]
terrain\tiles\battle\cliff_custom\2x2_lb_rt\aa\custom_mesh (Lods:5)
Lod 0 [3710 Vertices] [17364 Indices]
TerrainCustomTile [Shader: *Unknown*] [3710 Vertices] [17364 Indices]
Lod 1 [2696 Vertices] [12138 Indices]
TerrainCustomTile [Shader: *Unknown*] [2696 Vertices] [12138 Indices]
Lod 2 [1917 Vertices] [7521 Indices]
TerrainCustomTile [Shader: *Unknown*] [1917 Vertices] [7521 Indices]
Lod 3 [1469 Vertices] [5676 Indices]
TerrainCustomTile [Shader: *Unknown*] [1469 Vertices] [5676 Indices]
Lod 4 [1255 Vertices] [4782 Indices]
TerrainCustomTile [Shader: *Unknown*] [1255 Vertices] [4782 Indices]
terrain\tiles\battle\terrain_plains\2x1\aa\outfield_mesh (Lods:1)
Lod 0 [47 Vertices] [216 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [47 Vertices] [216 Indices]
terrain\tiles\battle\sea\2x2\2x2_aa\outfield_mesh (Lods:1)
Lod 0 [44 Vertices] [186 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [44 Vertices] [186 Indices]
terrain\tiles\battle\cliff_custom\2x2_lt_tr\aa\custom_mesh (Lods:5)
Lod 0 [3604 Vertices] [16482 Indices]
TerrainCustomTile [Shader: *Unknown*] [3604 Vertices] [16482 Indices]
Lod 1 [2614 Vertices] [11430 Indices]
TerrainCustomTile [Shader: *Unknown*] [2614 Vertices] [11430 Indices]
Lod 2 [1731 Vertices] [7152 Indices]
TerrainCustomTile [Shader: *Unknown*] [1731 Vertices] [7152 Indices]
Lod 3 [1429 Vertices] [5511 Indices]
TerrainCustomTile [Shader: *Unknown*] [1429 Vertices] [5511 Indices]
Lod 4 [1224 Vertices] [4692 Indices]
TerrainCustomTile [Shader: *Unknown*] [1224 Vertices] [4692 Indices]
terrain\tiles\battle\dense_forest_rugged\2x3\ab\outfield_mesh (Lods:1)
Lod 0 [266 Vertices] [1506 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [266 Vertices] [1506 Indices]
terrain\tiles\battle\dense_forest_plains\1x1\ab\outfield_mesh (Lods:1)
Lod 0 [22 Vertices] [78 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [22 Vertices] [78 Indices]
terrain\tiles\battle\sea\1x1\1x1_aa\outfield_mesh (Lods:1)
Lod 0 [57 Vertices] [288 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [57 Vertices] [288 Indices]
terrain\tiles\battle\sea\4x4\4x4_aa\outfield_mesh (Lods:1)
Lod 0 [121 Vertices] [600 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [121 Vertices] [600 Indices]
terrain\tiles\battle\cliff_custom\2x2_lt_rt\aa\custom_mesh (Lods:5)
Lod 0 [3292 Vertices] [15675 Indices]
TerrainCustomTile [Shader: *Unknown*] [3292 Vertices] [15675 Indices]
Lod 1 [2376 Vertices] [10827 Indices]
TerrainCustomTile [Shader: *Unknown*] [2376 Vertices] [10827 Indices]
Lod 2 [1581 Vertices] [6828 Indices]
TerrainCustomTile [Shader: *Unknown*] [1581 Vertices] [6828 Indices]
Lod 3 [1334 Vertices] [5343 Indices]
TerrainCustomTile [Shader: *Unknown*] [1334 Vertices] [5343 Indices]
Lod 4 [1161 Vertices] [4614 Indices]
TerrainCustomTile [Shader: *Unknown*] [1161 Vertices] [4614 Indices]
terrain\tiles\battle\cliff_custom\2x2_lb_rb\ac\custom_mesh (Lods:5)
Lod 0 [3860 Vertices] [17415 Indices]
TerrainCustomTile [Shader: *Unknown*] [3860 Vertices] [17415 Indices]
Lod 1 [2714 Vertices] [11685 Indices]
TerrainCustomTile [Shader: *Unknown*] [2714 Vertices] [11685 Indices]
Lod 2 [2028 Vertices] [7893 Indices]
TerrainCustomTile [Shader: *Unknown*] [2028 Vertices] [7893 Indices]
Lod 3 [1842 Vertices] [7062 Indices]
TerrainCustomTile [Shader: *Unknown*] [1842 Vertices] [7062 Indices]
Lod 4 [1756 Vertices] [6657 Indices]
TerrainCustomTile [Shader: *Unknown*] [1756 Vertices] [6657 Indices]
terrain\tiles\battle\cliff_custom\2x2_lt_rb\aa\custom_mesh (Lods:5)
Lod 0 [3720 Vertices] [17352 Indices]
TerrainCustomTile [Shader: *Unknown*] [3720 Vertices] [17352 Indices]
Lod 1 [2678 Vertices] [12096 Indices]
TerrainCustomTile [Shader: *Unknown*] [2678 Vertices] [12096 Indices]
Lod 2 [1819 Vertices] [7491 Indices]
TerrainCustomTile [Shader: *Unknown*] [1819 Vertices] [7491 Indices]
Lod 3 [1441 Vertices] [5667 Indices]
TerrainCustomTile [Shader: *Unknown*] [1441 Vertices] [5667 Indices]
Lod 4 [1241 Vertices] [4770 Indices]
TerrainCustomTile [Shader: *Unknown*] [1241 Vertices] [4770 Indices]
terrain\tiles\battle\dense_forest_rugged\4x4\ab\outfield_mesh (Lods:1)
Lod 0 [710 Vertices] [4134 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [710 Vertices] [4134 Indices]
terrain\tiles\battle\terrain_rugged_hills\2x3\ac\outfield_mesh (Lods:1)
Lod 0 [255 Vertices] [1440 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [255 Vertices] [1440 Indices]
terrain\tiles\battle\cliff_custom\2x2_bl_rt\aa\custom_mesh (Lods:5)
Lod 0 [2915 Vertices] [13407 Indices]
TerrainCustomTile [Shader: *Unknown*] [2915 Vertices] [13407 Indices]
Lod 1 [2052 Vertices] [9105 Indices]
TerrainCustomTile [Shader: *Unknown*] [2052 Vertices] [9105 Indices]
Lod 2 [1458 Vertices] [5910 Indices]
TerrainCustomTile [Shader: *Unknown*] [1458 Vertices] [5910 Indices]
Lod 3 [1237 Vertices] [4932 Indices]
TerrainCustomTile [Shader: *Unknown*] [1237 Vertices] [4932 Indices]
Lod 4 [1137 Vertices] [4449 Indices]
TerrainCustomTile [Shader: *Unknown*] [1137 Vertices] [4449 Indices]
terrain\tiles\battle\dense_forest_rugged\2x2\ab\outfield_mesh (Lods:1)
Lod 0 [165 Vertices] [912 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [165 Vertices] [912 Indices]
terrain\tiles\battle\cliff_custom\2x2_lt_rt\ab\custom_mesh (Lods:5)
Lod 0 [3155 Vertices] [15675 Indices]
TerrainCustomTile [Shader: *Unknown*] [3155 Vertices] [15675 Indices]
Lod 1 [2379 Vertices] [10821 Indices]
TerrainCustomTile [Shader: *Unknown*] [2379 Vertices] [10821 Indices]
Lod 2 [1581 Vertices] [6852 Indices]
TerrainCustomTile [Shader: *Unknown*] [1581 Vertices] [6852 Indices]
Lod 3 [1344 Vertices] [5349 Indices]
TerrainCustomTile [Shader: *Unknown*] [1344 Vertices] [5349 Indices]
Lod 4 [1184 Vertices] [4620 Indices]
TerrainCustomTile [Shader: *Unknown*] [1184 Vertices] [4620 Indices]
terrain\tiles\battle\terrain_plains\2x3\aa\outfield_mesh (Lods:1)
Lod 0 [186 Vertices] [966 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [186 Vertices] [966 Indices]
terrain\tiles\battle\terrain_rugged_hills\2x3\aa\outfield_mesh (Lods:1)
Lod 0 [273 Vertices] [1548 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [273 Vertices] [1548 Indices]
terrain\tiles\battle\terrain_plains\3x1\aa\outfield_mesh (Lods:1)
Lod 0 [44 Vertices] [186 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [44 Vertices] [186 Indices]
terrain\tiles\battle\terrain_rolling_hills\4x4\aa\outfield_mesh (Lods:1)
Lod 0 [668 Vertices] [3882 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [668 Vertices] [3882 Indices]
terrain\tiles\battle\light_forest_rolling\4x4\ae\outfield_mesh (Lods:1)
Lod 0 [853 Vertices] [4992 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [853 Vertices] [4992 Indices]
terrain\tiles\battle\dense_forest_rugged\2x3\aa\outfield_mesh (Lods:1)
Lod 0 [273 Vertices] [1548 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [273 Vertices] [1548 Indices]
terrain\tiles\battle\dense_forest_plains\2x2\aa\outfield_mesh (Lods:1)
Lod 0 [50 Vertices] [222 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [50 Vertices] [222 Indices]
terrain\tiles\battle\terrain_rolling_hills\2x3\aa\outfield_mesh (Lods:1)
Lod 0 [251 Vertices] [1416 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [251 Vertices] [1416 Indices]
terrain\tiles\battle\terrain_rolling_hills\2x3\ac\outfield_mesh (Lods:1)
Lod 0 [199 Vertices] [1104 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [199 Vertices] [1104 Indices]
terrain\tiles\battle\cliff_custom\2x2_lt_rt\ac\custom_mesh (Lods:5)
Lod 0 [3613 Vertices] [17625 Indices]
TerrainCustomTile [Shader: *Unknown*] [3613 Vertices] [17625 Indices]
Lod 1 [2693 Vertices] [12108 Indices]
TerrainCustomTile [Shader: *Unknown*] [2693 Vertices] [12108 Indices]
Lod 2 [1833 Vertices] [7770 Indices]
TerrainCustomTile [Shader: *Unknown*] [1833 Vertices] [7770 Indices]
Lod 3 [1587 Vertices] [6276 Indices]
TerrainCustomTile [Shader: *Unknown*] [1587 Vertices] [6276 Indices]
Lod 4 [1432 Vertices] [5541 Indices]
TerrainCustomTile [Shader: *Unknown*] [1432 Vertices] [5541 Indices]
terrain\tiles\battle\light_forest_rolling\2x3\ac\outfield_mesh (Lods:1)
Lod 0 [201 Vertices] [1116 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [201 Vertices] [1116 Indices]
terrain\tiles\battle\light_forest_rugged\2x3\ab\outfield_mesh (Lods:1)
Lod 0 [266 Vertices] [1506 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [266 Vertices] [1506 Indices]
terrain\tiles\battle\light_forest_rolling\4x4\aa\outfield_mesh (Lods:1)
Lod 0 [669 Vertices] [3888 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [669 Vertices] [3888 Indices]
terrain\tiles\battle\light_forest_rugged\4x4\aa\outfield_mesh (Lods:1)
Lod 0 [759 Vertices] [4428 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [759 Vertices] [4428 Indices]
terrain\tiles\battle\cliff_custom\2x2_lb_rb\aa\custom_mesh (Lods:5)
Lod 0 [3501 Vertices] [15633 Indices]
TerrainCustomTile [Shader: *Unknown*] [3501 Vertices] [15633 Indices]
Lod 1 [2480 Vertices] [10518 Indices]
TerrainCustomTile [Shader: *Unknown*] [2480 Vertices] [10518 Indices]
Lod 2 [1839 Vertices] [7050 Indices]
TerrainCustomTile [Shader: *Unknown*] [1839 Vertices] [7050 Indices]
Lod 3 [1663 Vertices] [6222 Indices]
TerrainCustomTile [Shader: *Unknown*] [1663 Vertices] [6222 Indices]
Lod 4 [1569 Vertices] [5811 Indices]
TerrainCustomTile [Shader: *Unknown*] [1569 Vertices] [5811 Indices]
terrain\tiles\battle\cliff_custom\2x2_lt_rb\ab\custom_mesh (Lods:5)
Lod 0 [3710 Vertices] [17340 Indices]
TerrainCustomTile [Shader: *Unknown*] [3710 Vertices] [17340 Indices]
Lod 1 [2644 Vertices] [12132 Indices]
TerrainCustomTile [Shader: *Unknown*] [2644 Vertices] [12132 Indices]
Lod 2 [1816 Vertices] [7494 Indices]
TerrainCustomTile [Shader: *Unknown*] [1816 Vertices] [7494 Indices]
Lod 3 [1451 Vertices] [5670 Indices]
TerrainCustomTile [Shader: *Unknown*] [1451 Vertices] [5670 Indices]
Lod 4 [1256 Vertices] [4776 Indices]
TerrainCustomTile [Shader: *Unknown*] [1256 Vertices] [4776 Indices]
terrain\tiles\battle\terrain_plains\1x1\aa\outfield_mesh (Lods:1)
Lod 0 [22 Vertices] [78 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [22 Vertices] [78 Indices]
terrain\tiles\battle\light_forest_rugged\2x2\aa\outfield_mesh (Lods:1)
Lod 0 [106 Vertices] [558 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [106 Vertices] [558 Indices]
terrain\tiles\battle\dense_forest_plains\2x3\aa\outfield_mesh (Lods:1)
Lod 0 [77 Vertices] [372 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [77 Vertices] [372 Indices]
terrain\tiles\battle\cliff_custom\2x2_lt_tr\ab\custom_mesh (Lods:5)
Lod 0 [3239 Vertices] [14808 Indices]
TerrainCustomTile [Shader: *Unknown*] [3239 Vertices] [14808 Indices]
Lod 1 [2370 Vertices] [10365 Indices]
TerrainCustomTile [Shader: *Unknown*] [2370 Vertices] [10365 Indices]
Lod 2 [1541 Vertices] [6381 Indices]
TerrainCustomTile [Shader: *Unknown*] [1541 Vertices] [6381 Indices]
Lod 3 [1238 Vertices] [4728 Indices]
TerrainCustomTile [Shader: *Unknown*] [1238 Vertices] [4728 Indices]
Lod 4 [1040 Vertices] [3933 Indices]
TerrainCustomTile [Shader: *Unknown*] [1040 Vertices] [3933 Indices]
terrain\tiles\battle\terrain_rolling_hills\2x3\ab\outfield_mesh (Lods:1)
Lod 0 [263 Vertices] [1488 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [263 Vertices] [1488 Indices]
terrain\tiles\battle\lakes\12x11\aa\outfield_mesh (Lods:1)
Lod 0 [2319 Vertices] [10122 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [2319 Vertices] [10122 Indices]
terrain\tiles\battle\cliff_custom\2x2_lt_rb\ac\custom_mesh (Lods:5)
Lod 0 [4210 Vertices] [19530 Indices]
TerrainCustomTile [Shader: *Unknown*] [4210 Vertices] [19530 Indices]
Lod 1 [3006 Vertices] [13536 Indices]
TerrainCustomTile [Shader: *Unknown*] [3006 Vertices] [13536 Indices]
Lod 2 [2064 Vertices] [8529 Indices]
TerrainCustomTile [Shader: *Unknown*] [2064 Vertices] [8529 Indices]
Lod 3 [1723 Vertices] [6708 Indices]
TerrainCustomTile [Shader: *Unknown*] [1723 Vertices] [6708 Indices]
Lod 4 [1527 Vertices] [5820 Indices]
TerrainCustomTile [Shader: *Unknown*] [1527 Vertices] [5820 Indices]
terrain\tiles\battle\light_forest_rugged\4x4\ac\outfield_mesh (Lods:1)
Lod 0 [685 Vertices] [3984 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [685 Vertices] [3984 Indices]
terrain\tiles\battle\dense_forest_rugged\8x8\ab\outfield_mesh (Lods:1)
Lod 0 [3815 Vertices] [22668 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [3815 Vertices] [22668 Indices]
terrain\tiles\battle\dense_forest_rolling\2x3\ac\outfield_mesh (Lods:1)
Lod 0 [205 Vertices] [1140 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [205 Vertices] [1140 Indices]
terrain\tiles\battle\light_forest_rolling\2x2\ab\outfield_mesh (Lods:1)
Lod 0 [125 Vertices] [672 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [125 Vertices] [672 Indices]
terrain\tiles\battle\terrain_rolling_hills\4x4\ac\outfield_mesh (Lods:1)
Lod 0 [690 Vertices] [4014 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [690 Vertices] [4014 Indices]
terrain\tiles\battle\terrain_rugged_hills\2x2\ac\outfield_mesh (Lods:1)
Lod 0 [199 Vertices] [1116 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [199 Vertices] [1116 Indices]
terrain\tiles\battle\sea\10x10\10x10_aa\outfield_mesh (Lods:1)
Lod 0 [506 Vertices] [2766 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [506 Vertices] [2766 Indices]
terrain\tiles\battle\light_forest_rugged\8x8\ac\mesh (Lods:1)
Lod 0 [67355 Vertices] [400113 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [65000 Vertices] [388383 Indices]
TerrainBase1 [Shader: RS_TERRAIN] [2355 Vertices] [11730 Indices]
terrain\tiles\battle\light_forest_plains\1x1\aa\outfield_mesh (Lods:1)
Lod 0 [22 Vertices] [78 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [22 Vertices] [78 Indices]
terrain\tiles\battle\light_forest_plains\3x1\aa\outfield_mesh (Lods:1)
Lod 0 [47 Vertices] [204 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [47 Vertices] [204 Indices]
terrain\tiles\battle\cliff_custom\2x2_lb_rb\ab\custom_mesh (Lods:5)
Lod 0 [2914 Vertices] [13233 Indices]
TerrainCustomTile [Shader: *Unknown*] [2914 Vertices] [13233 Indices]
Lod 1 [2057 Vertices] [8988 Indices]
TerrainCustomTile [Shader: *Unknown*] [2057 Vertices] [8988 Indices]
Lod 2 [1515 Vertices] [5931 Indices]
TerrainCustomTile [Shader: *Unknown*] [1515 Vertices] [5931 Indices]
Lod 3 [1328 Vertices] [5112 Indices]
TerrainCustomTile [Shader: *Unknown*] [1328 Vertices] [5112 Indices]
Lod 4 [1236 Vertices] [4701 Indices]
TerrainCustomTile [Shader: *Unknown*] [1236 Vertices] [4701 Indices]
terrain\tiles\battle\sea\2x2\2x2_aa\mesh (Lods:1)
Lod 0 [421 Vertices] [2304 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [421 Vertices] [2304 Indices]
terrain\tiles\battle\atlantic_mountains\large_oval_60_r\aa\outfield_mesh (Lods:1)
Lod 0 [8741 Vertices] [46680 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [8741 Vertices] [46680 Indices]
terrain\tiles\battle\terrain_rolling_hills\2x3\ac\mesh (Lods:1)
Lod 0 [1006 Vertices] [5766 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [1006 Vertices] [5766 Indices]
terrain\tiles\battle\terrain_plains\3x1\aa\mesh (Lods:1)
Lod 0 [370 Vertices] [1998 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [370 Vertices] [1998 Indices]
terrain\tiles\battle\dense_forest_rolling\2x3\aa\mesh (Lods:1)
Lod 0 [1004 Vertices] [5754 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [1004 Vertices] [5754 Indices]
terrain\tiles\battle\dense_forest_rolling\2x3\ab\outfield_mesh (Lods:1)
Lod 0 [256 Vertices] [1446 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [256 Vertices] [1446 Indices]
terrain\tiles\battle\dense_forest_plains\2x2\ab\outfield_mesh (Lods:1)
Lod 0 [44 Vertices] [186 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [44 Vertices] [186 Indices]
terrain\tiles\battle\terrain_plains\1x1\ab\outfield_mesh (Lods:1)
Lod 0 [22 Vertices] [78 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [22 Vertices] [78 Indices]
terrain\tiles\battle\light_forest_rolling\2x3\ab\outfield_mesh (Lods:1)
Lod 0 [259 Vertices] [1464 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [259 Vertices] [1464 Indices]
terrain\tiles\battle\terrain_plains\1x1\ab\mesh (Lods:1)
Lod 0 [149 Vertices] [768 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [149 Vertices] [768 Indices]
terrain\tiles\battle\terrain_rolling_hills\2x3\aa\mesh (Lods:1)
Lod 0 [1627 Vertices] [9492 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [1627 Vertices] [9492 Indices]
terrain\tiles\battle\terrain_rugged_hills\8x8\ac\mesh (Lods:1)
Lod 0 [67355 Vertices] [400107 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [65000 Vertices] [388380 Indices]
TerrainBase1 [Shader: RS_TERRAIN] [2355 Vertices] [11727 Indices]
terrain\tiles\battle\terrain_plains\2x1\aa\mesh (Lods:1)
Lod 0 [292 Vertices] [1578 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [292 Vertices] [1578 Indices]
terrain\tiles\battle\light_forest_rugged\2x2\ac\outfield_mesh (Lods:1)
Lod 0 [199 Vertices] [1116 Indices]
TerrainBase0 [Shader: RS_TERRAIN] [199 Vertices] [1116 Indices]
terrain\tiles\battle\terrain_plains\2x2\ab\outfield_mesh (Lods:1)
Lod 0 [44 Vertices] [186 Indices]