Dependencies and cross-platform development #1531
kevin-j-channon
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There is basically no standard way to do cross-platform development in C++ if you have third-party dependencies. It's possible, for sure, but you have to kind of find your own solution. You can use some tools like Conan, or Vcpkg, or something like that (or even something like build2, if you want something even less mature) to manage dependencies, but it always feels like it's (a) very involved and (b) there are always some compromises or deficiencies. Things are worse still if you're trying to do this in an enterprise setting and you don't want to open your build machines up to the whole internet.
Thinking about this kind of thing from the ground up and getting it right would be a major coup. Just sayin'…
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