Skip to content

Commit d115578

Browse files
authored
Merge pull request #258 from cginternals/fix-debugPassMode
provide Debug.Mode.None in enum and use same numbers as in shader
2 parents d44f481 + fabab20 commit d115578

File tree

2 files changed

+7
-4
lines changed

2 files changed

+7
-4
lines changed

source/debugpass.ts

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -160,10 +160,11 @@ export class DebugPass extends BlitPass {
160160
export namespace DebugPass {
161161

162162
export enum Mode {
163-
Depth = 0,
164-
DepthLinear = 1,
165-
DepthPacked = 2,
166-
DepthLinearPacked = 3,
163+
None = 0,
164+
Depth = 1,
165+
DepthLinear = 2,
166+
DepthPacked = 3,
167+
DepthLinearPacked = 4,
167168
}
168169

169170
}

source/shaders/blit_debug.frag

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -27,6 +27,8 @@ void main(void)
2727
{
2828
vec4 source = texture(u_source, v_uv);
2929

30+
/* u_mode == 0 None */
31+
3032
if(u_mode == 1) { /* Depth */
3133
source.rgb = vec3(source[0]);
3234

0 commit comments

Comments
 (0)