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GameMasterView.js
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import React, { useState, useEffect } from 'react';
import axios from 'axios';
import io from 'socket.io-client';
import PlayerStatus from './components/PlayerStatus';
import ResponseStatus from './components/ResponseStatus';
const GameMasterView = ({ setCurrentQuestion, setGameStatus, gameStatus }) => {
const [numQuestions, setNumQuestions] = useState(10);
const [topics, setTopics] = useState('');
const [players, setPlayers] = useState([]);
const [scores, setScores] = useState({});
const [winner, setWinner] = useState(null);
const [hostQuip, setHostQuip] = useState('');
const [gameOver, setGameOver] = useState(false);
const [finalScores, setFinalScores] = useState({});
const [playerResponses, setPlayerResponses] = useState({});
const [responseStatus, setResponseStatus] = useState({});
// Fetch players when component mounts
useEffect(() => {
const fetchPlayers = async () => {
try {
const response = await axios.get('/api/players');
setPlayers(response.data);
} catch (error) {
console.error('Error fetching players:', error);
}
};
fetchPlayers();
}, []);
// Add socket listener for new player registrations
useEffect(() => {
const socket = io();
socket.on('playerRegistered', (updatedPlayers) => {
setPlayers(updatedPlayers);
});
return () => socket.close();
}, []);
// Add socket listener for round completion
useEffect(() => {
const socket = io();
socket.on('roundComplete', (data) => {
setWinner(data.winner);
setHostQuip(data.quip);
setScores(data.scores);
});
return () => socket.close();
}, []);
// Add socket listener for game over
useEffect(() => {
const socket = io();
socket.on('gameOver', (data) => {
setGameOver(true);
setWinner(data.winner);
setHostQuip(data.quip);
setFinalScores(data.finalScores);
setGameStatus('ended');
});
return () => socket.close();
}, [setGameStatus]);
// Add socket listener for game started
useEffect(() => {
const socket = io();
socket.on('gameStarted', (data) => {
console.log('Game started event received:', data);
setGameStatus('started');
setCurrentQuestion(data.currentQuestion);
});
return () => socket.disconnect();
}, []);
// Add socket listener for responses
useEffect(() => {
const socket = io();
socket.on('playerAnswered', ({ playerName }) => {
setPlayerResponses(prev => ({
...prev,
[playerName]: true
}));
});
socket.on('newQuestion', () => {
setPlayerResponses({}); // Reset responses
});
return () => socket.disconnect();
}, []);
// Add socket listener specifically for player answers
useEffect(() => {
const socket = io();
socket.on('playerAnswered', (data) => {
console.log('Player answered:', data); // Debug log
setResponseStatus(prev => ({
...prev,
[data.playerName]: true
}));
});
// Reset responses when new question starts
socket.on('newQuestion', () => {
console.log('New question - resetting responses'); // Debug log
setResponseStatus({});
});
return () => socket.disconnect();
}, []);
const handleNumQuestionsChange = (e) => {
setNumQuestions(e.target.value);
};
const handleTopicsChange = (e) => {
setTopics(e.target.value);
};
const startGame = async () => {
try {
const response = await axios.post('/api/startGame', {
numQuestions,
topics: topics.split(',').map((topic) => topic.trim()),
});
setGameStatus('started');
setCurrentQuestion(response.data.currentQuestion);
} catch (error) {
console.error('Error starting game:', error);
}
};
const endGame = async () => {
try {
await axios.post('/api/endGame');
setGameStatus('ended');
} catch (error) {
console.error('Error ending game:', error);
}
};
const nextQuestion = async () => {
try {
const response = await axios.post('/api/nextQuestion');
setCurrentQuestion(response.data);
setWinner(null); // Reset winner for new round
setHostQuip(''); // Reset quip for new round
} catch (error) {
console.error('Error fetching next question:', error);
}
};
if (gameStatus === 'started') {
return (
<div>
<h2>Game in Progress</h2>
{/* Display current question or other game details */}
<ResponseStatus players={players} responseStatus={responseStatus} />
<PlayerStatus players={players} responseStatus={responseStatus} />
</div>
);
}
return (
<div>
<h1>Game Master View</h1>
{gameOver ? (
<div className="game-show-container">
<div className="game-show-winner">
<h2>Game Over!</h2>
<h3>Final Winner: {winner}</h3>
<p>{hostQuip}</p>
<div className="final-scores">
<h4>Final Scores:</h4>
<ul className="game-show-choices">
{Object.entries(finalScores)
.sort(([,a], [,b]) => b - a)
.map(([player, score]) => (
<li key={player}>{player}: {score} points</li>
))}
</ul>
</div>
</div>
</div>
) : (
<>
{/* Existing player list and scores */}
<div className="game-show-container">
<h2>Players and Scores</h2>
{players.length === 0 ? (
<p>No players registered yet</p>
) : (
<ul className="game-show-choices">
{players.map((player) => (
<li key={player.githubHandle}>
{player.githubHandle}: {scores[player.githubHandle] || 0} points
</li>
))}
</ul>
)}
</div>
{/* Winner and quip display for rounds */}
{winner && !gameOver && (
<div className="game-show-winner">
<h3>Round Winner: {winner}</h3>
<p>{hostQuip}</p>
</div>
)}
{/* Game controls */}
<div>
<label>
Number of Questions:
<input
type="number"
value={numQuestions}
onChange={handleNumQuestionsChange}
min="1"
/>
</label>
</div>
<div>
<label>
Topics (comma separated):
<input
type="text"
value={topics}
onChange={handleTopicsChange}
placeholder="e.g., science, history"
/>
</label>
</div>
<div>
<button className="game-show-button" onClick={startGame}>Start Game</button>
<button className="game-show-button" onClick={endGame}>End Game</button>
<button className="game-show-button" onClick={nextQuestion}>Next Question</button>
</div>
</>
)}
</div>
);
};
export default GameMasterView;