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Remeshing, simplification.. etc ... items failures #1571

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GiovanniSer opened this issue Feb 8, 2025 · 1 comment
Open

Remeshing, simplification.. etc ... items failures #1571

GiovanniSer opened this issue Feb 8, 2025 · 1 comment

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@GiovanniSer
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GiovanniSer commented Feb 8, 2025

I continually use ML with satisfaction for face normalization.
It helps me a lot to rearrange the drawn meshes quickly.
Unfortunately it is not useful to me in attempts to decimate or reconstruct the mesh.
All the processing I have tried is dangerous because it produces holes and intersections between faces.
It is a dangerous situation because it produces damage that is often hidden if you act on carefully constructed meshes at a great expense of time.
I think it is appropriate to review the source bugs, or, at least, add a warning on the effects of these operations.
Personally, I have not found any functions in these menu items that did not produce errors. Please let us know if you have a different opinion.
But I wonder, is it useful to have so many inconsistent features? Wouldn't it be better to reduce them and ensure their correctness?
Thanks!
G.

@GiovanniSer GiovanniSer changed the title Remeshing, simlification.. etc ... items failures Remeshing, simplification.. etc ... items failures Feb 8, 2025
@GiovanniSer
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Perhaps it may be useful for someone to know that the operation

  • Edge Collapse for Marching Cube Meshes
    differently from other decimations, does not generate artifacts in the mesh, and after many tests I verified that it is a safe procedure.
    In contrast, the other simplifications items, with reduction of faces, are always accompanied by errors.

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