Open
Description
版本为:3.13.1 使用声音引擎 AudioEngine 有概率的出现游戏卡死,我看日志以前版本也出现过。这个问题该如何改呀?有什么版本规避或降低出现概率么?
05-29 11:00:25.276 26182 28457 E libOpenSLES: frameworks/wilhelm/src/android/AudioPlayer_to_android.cpp:886: pthread_mutex_lock_timeout_np returned 110
05-29 11:00:25.376 26182 28457 E libOpenSLES: frameworks/wilhelm/src/android/AudioPlayer_to_android.cpp:886: pthread_mutex_lock_timeout_np returned 110
05-29 11:00:25.377 26182 28457 W libOpenSLES: frameworks/wilhelm/src/android/AudioPlayer_to_android.cpp:886: pthread 0xab1cf970 (tid 28457) sees object 0xbb169e00 was locked by pthread 0xc177c970 (tid 26275) at
Metadata
Metadata
Assignees
Labels
No labels