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project.godot
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31 lines (24 loc) · 743 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="local-llm-npc (4.4)"
run/main_scene="uid://bw8rebtai2m1o"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="local-llm-npc"
[file_customization]
folder_colors={
"res://ASSETS/": "red",
"res://ASSETS/PREFABS/": "yellow",
"res://ASSETS/PREFABS/BUNDLE/": "blue",
"res://ASSETS/PREFABS/player/TEXTURES/": "teal",
"res://ASSETS/SCENES/": "orange",
"res://ASSETS/TEXTURES/": "teal"
}