Hi! First off, thanks for ghostty-web — we run it as the terminal in dev-3.0 and it's been a pleasure to work with.
We hit a failure mode in production that I think is worth reporting separately from the individual crashes, because it turns any exception in the render path into a permanently dead terminal that the embedding app cannot recover from.
What happens
The pane goes blank and stays blank. The PTY, the shell and the process keep running, the DOM is fine, keyboard input still reaches the shell — nothing repaints, ever. Neither resizing the window nor toggling fullscreen brings it back. Only recreating the Terminal (or reloading the page) helps.
Why it is permanent
lib/terminal.ts → startRenderLoop() (current main):
private startRenderLoop(): void {
if (this.animationFrameId) return;
const loop = () => {
if (!this.isDisposed && this.isOpen) {
this.renderer!.render(this.wasmTerm!, false, this.viewportY, this, this.scrollbarOpacity);
// ...
this.animationFrameId = requestAnimationFrame(loop);
}
};
loop();
}
The next frame is scheduled only after render() returns, and the loop body has no try/catch. So one throw out of render() means no further frames — for the lifetime of that Terminal. And since startRenderLoop is private, an embedder has no way to restart it: there is no public "resume rendering" entry point and no error event to hook.
What we actually saw
Two different exceptions, both reaching us through term.resize(cols, rows), both leaving a permanently blank pane. From our logs (ghostty-web 0.4.0, macOS, Bun-based Electrobun app, WKWebView):
ERROR [refit] term.resize threw {"error":"RangeError: Arguments contain a value that is out of range of code points","cols":257,"rows":82}
ERROR [refit] term.resize threw {"error":"RuntimeError: Out of bounds memory access (evaluating 'this.exports.ghostty_terminal_resize(this.handle,e,t)')","cols":158,"rows":82}
In the second case the trap repeated ~116 times at frame cadence (a scrollbar fade animation kept calling render()), and eventually ghostty_terminal_resize itself trapped — so that WASM terminal was gone, not just one frame. Both were triggered by an ordinary resize: one right after we reattached to an existing PTY, one from a user dragging a side panel.
The first one has a plausible source that is still present on main — lib/renderer.ts:648:
char = String.fromCodePoint(cell.codepoint || 32); // Default to space if null
no range check, while the xterm-compat getChars() in the same codebase does guard the same value:
codepoint < 0 || codepoint > 0x10ffff || (codepoint >= 0xd800 && codepoint <= 0xdfff) ? "�" : String.fromCodePoint(codepoint)
So a garbage cell (for us most likely read around a resize realloc) is a replacement character in one path and a fatal, terminal-killing throw in the other.
Related, but not the same thing
This report is about the layer above both: whatever the cause, one bad frame should not be able to end rendering forever with no way back.
What would help
- Survive a bad frame. Reschedule the next frame in a
finally (or wrap the body in try/catch), so an exception costs one frame instead of the terminal. Failing loudly is fine and welcome — logging or an onRenderError event would be better than silence — as long as the loop stays alive.
- Give embedders a way back. A public way to restart rendering (or a documented "the renderer is dead" signal) would let an app recover without throwing away the
Terminal. Today our only option is to dispose the terminal, build a new one and repaint from scratch, which is what we ended up shipping.
- Range-guard the draw path in
renderer.ts the way getChars() already does, so a bad codepoint degrades to � instead of killing the terminal.
Happy to test a patch against our app — we see this in the wild often enough to tell quickly whether it's gone. Thanks again!
Hi! First off, thanks for ghostty-web — we run it as the terminal in dev-3.0 and it's been a pleasure to work with.
We hit a failure mode in production that I think is worth reporting separately from the individual crashes, because it turns any exception in the render path into a permanently dead terminal that the embedding app cannot recover from.
What happens
The pane goes blank and stays blank. The PTY, the shell and the process keep running, the DOM is fine, keyboard input still reaches the shell — nothing repaints, ever. Neither resizing the window nor toggling fullscreen brings it back. Only recreating the
Terminal(or reloading the page) helps.Why it is permanent
lib/terminal.ts→startRenderLoop()(currentmain):The next frame is scheduled only after
render()returns, and the loop body has notry/catch. So one throw out ofrender()means no further frames — for the lifetime of thatTerminal. And sincestartRenderLoopisprivate, an embedder has no way to restart it: there is no public "resume rendering" entry point and no error event to hook.What we actually saw
Two different exceptions, both reaching us through
term.resize(cols, rows), both leaving a permanently blank pane. From our logs (ghostty-web 0.4.0, macOS, Bun-based Electrobun app, WKWebView):In the second case the trap repeated ~116 times at frame cadence (a scrollbar fade animation kept calling
render()), and eventuallyghostty_terminal_resizeitself trapped — so that WASM terminal was gone, not just one frame. Both were triggered by an ordinary resize: one right after we reattached to an existing PTY, one from a user dragging a side panel.The first one has a plausible source that is still present on
main—lib/renderer.ts:648:no range check, while the xterm-compat
getChars()in the same codebase does guard the same value:So a garbage cell (for us most likely read around a resize realloc) is a replacement character in one path and a fatal, terminal-killing throw in the other.
Related, but not the same thing
Out of bounds memory access, fromfree()after multi-codepoint graphemes.This report is about the layer above both: whatever the cause, one bad frame should not be able to end rendering forever with no way back.
What would help
finally(or wrap the body intry/catch), so an exception costs one frame instead of the terminal. Failing loudly is fine and welcome — logging or anonRenderErrorevent would be better than silence — as long as the loop stays alive.Terminal. Today our only option is to dispose the terminal, build a new one and repaint from scratch, which is what we ended up shipping.renderer.tsthe waygetChars()already does, so a bad codepoint degrades to�instead of killing the terminal.Happy to test a patch against our app — we see this in the wild often enough to tell quickly whether it's gone. Thanks again!