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main.py
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import pygame
import random
pygame.init()
win = pygame.display.set_mode((500, 500))
pygame.display.set_caption("Awesome Game")
x = 0
y = 0
width = 25
height = 25
vel = 25
positionX = random.randrange(0, 475, 25)
positionY = random.randrange(0, 475, 25)
run = True
while run:
pg = pygame
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
for i in range(1):
if keys[pygame.K_LEFT]:
for i in range(1):
x -= vel
elif keys[pygame.K_RIGHT]:
for i in range(1):
x += vel
elif keys[pygame.K_UP]:
for i in range(1):
y -= vel
elif keys[pygame.K_DOWN]:
for i in range(1):
y += vel
for i in range(1):
win.fill((0, 0, 0))
if x < 0:
x = 475
elif x > 475:
x = 0
if y < 0:
y = 475
elif y > 475:
y = 0
snakeimg = pg.image.load('snake.png')
width2 = snakeimg.get_rect().width
height2 = snakeimg.get_rect().height
rect = snakeimg.get_rect()
rect.center = (x, y)
image = pygame.transform.scale(snakeimg,(int(width2*0.5), int(height2*0.5)))
pygame.Surface.blit(win, image, (x - 117, y - 85))
apple = pygame.draw.rect(win, (255, 0, 0), (positionX, positionY, width, height))
snake = pygame.draw.rect(win, (255, 255, 255), (x, y, width, height))
pygame.display.update()
pygame.quit()