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While there's nothing per se that currently blocks batching operations, it would be much easier to do batching with a container type that holds a variant of all 2D graphics operations (thus allowing users to build and modify a series of 2D graphics operations) and a class type that is an immutable set of 2D graphics operations (which can be more easily optimized into a command list by back ends that take advantage of hardware acceleration using current graphics acceleration technology).
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