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Fix spelling of "missile" in vcs.h
vcs.h consistently was using the wrong spelling for the word "missile". Fix this with the correct spelling which also matches the usage in the Stella programming manual.
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machines/atari2600/vcs.h

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -90,8 +90,8 @@ VSYNC ds 1 ; $00 0000 00x0 Vertical Sync Set-Clear
9090
VBLANK ds 1 ; $01 xx00 00x0 Vertical Blank Set-Clear
9191
WSYNC ds 1 ; $02 ---- ---- Wait for Horizontal Blank
9292
RSYNC ds 1 ; $03 ---- ---- Reset Horizontal Sync Counter
93-
NUSIZ0 ds 1 ; $04 00xx 0xxx Number-Size player/missle 0
94-
NUSIZ1 ds 1 ; $05 00xx 0xxx Number-Size player/missle 1
93+
NUSIZ0 ds 1 ; $04 00xx 0xxx Number-Size player/missile 0
94+
NUSIZ1 ds 1 ; $05 00xx 0xxx Number-Size player/missile 1
9595
COLUP0 ds 1 ; $06 xxxx xxx0 Color-Luminance Player 0
9696
COLUP1 ds 1 ; $07 xxxx xxx0 Color-Luminance Player 1
9797
COLUPF ds 1 ; $08 xxxx xxx0 Color-Luminance Playfield
@@ -104,8 +104,8 @@ PF1 ds 1 ; $0E xxxx xxxx Playfield Register Byte 1
104104
PF2 ds 1 ; $0F xxxx xxxx Playfield Register Byte 2
105105
RESP0 ds 1 ; $10 ---- ---- Reset Player 0
106106
RESP1 ds 1 ; $11 ---- ---- Reset Player 1
107-
RESM0 ds 1 ; $12 ---- ---- Reset Missle 0
108-
RESM1 ds 1 ; $13 ---- ---- Reset Missle 1
107+
RESM0 ds 1 ; $12 ---- ---- Reset Missile 0
108+
RESM1 ds 1 ; $13 ---- ---- Reset Missile 1
109109
RESBL ds 1 ; $14 ---- ---- Reset Ball
110110
AUDC0 ds 1 ; $15 0000 xxxx Audio Control 0
111111
AUDC1 ds 1 ; $16 0000 xxxx Audio Control 1
@@ -115,19 +115,19 @@ AUDV0 ds 1 ; $19 0000 xxxx Audio Volume 0
115115
AUDV1 ds 1 ; $1A 0000 xxxx Audio Volume 1
116116
GRP0 ds 1 ; $1B xxxx xxxx Graphics Register Player 0
117117
GRP1 ds 1 ; $1C xxxx xxxx Graphics Register Player 1
118-
ENAM0 ds 1 ; $1D 0000 00x0 Graphics Enable Missle 0
119-
ENAM1 ds 1 ; $1E 0000 00x0 Graphics Enable Missle 1
118+
ENAM0 ds 1 ; $1D 0000 00x0 Graphics Enable Missile 0
119+
ENAM1 ds 1 ; $1E 0000 00x0 Graphics Enable Missile 1
120120
ENABL ds 1 ; $1F 0000 00x0 Graphics Enable Ball
121121
HMP0 ds 1 ; $20 xxxx 0000 Horizontal Motion Player 0
122122
HMP1 ds 1 ; $21 xxxx 0000 Horizontal Motion Player 1
123-
HMM0 ds 1 ; $22 xxxx 0000 Horizontal Motion Missle 0
124-
HMM1 ds 1 ; $23 xxxx 0000 Horizontal Motion Missle 1
123+
HMM0 ds 1 ; $22 xxxx 0000 Horizontal Motion Missile 0
124+
HMM1 ds 1 ; $23 xxxx 0000 Horizontal Motion Missile 1
125125
HMBL ds 1 ; $24 xxxx 0000 Horizontal Motion Ball
126126
VDELP0 ds 1 ; $25 0000 000x Vertical Delay Player 0
127127
VDELP1 ds 1 ; $26 0000 000x Vertical Delay Player 1
128128
VDELBL ds 1 ; $27 0000 000x Vertical Delay Ball
129-
RESMP0 ds 1 ; $28 0000 00x0 Reset Missle 0 to Player 0
130-
RESMP1 ds 1 ; $29 0000 00x0 Reset Missle 1 to Player 1
129+
RESMP0 ds 1 ; $28 0000 00x0 Reset Missile 0 to Player 0
130+
RESMP1 ds 1 ; $29 0000 00x0 Reset Missile 1 to Player 1
131131
HMOVE ds 1 ; $2A ---- ---- Apply Horizontal Motion
132132
HMCLR ds 1 ; $2B ---- ---- Clear Horizontal Move Registers
133133
CXCLR ds 1 ; $2C ---- ---- Clear Collision Latches

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