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hooks.c
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#include <GL/glew.h>
#include <stdlib.h>
#include <string.h>
#include "hacks/backtrack.h"
#include "hacks/chams.h"
#include "hacks/enginePrediction.h"
#include "hacks/glow.h"
#include "hacks/legitbot.h"
#include "hacks/misc.h"
#include "hacks/skinChanger.h"
#include "hacks/visuals.h"
#include "config.h"
#include "gui.h"
#include "interfaces.h"
#include "memory.h"
#include "sdk.h"
#include "utils.h"
#include "hooks.h"
#define HOOK(type, vmt) \
do { \
old##type = vmt; \
int len = getTableLength((void **)vmt); \
new##type = malloc(len * sizeof(void *)); \
if (new##type) { \
memcpy(new##type, vmt, len * sizeof(void *)); \
vmt = new##type; \
} \
} while (0);
#define UNHOOK(type, vmt) \
do { \
if (old##type) \
vmt = old##type; \
if (new##type) \
free(new##type); \
} while(0);
static PollEvent oldPollEvent;
static SwapWindow oldSwapWindow;
static ClientVMT *oldClientVMT, *newClientVMT;
static ClientModeVMT *oldClientModeVMT, *newClientModeVMT;
static NetworkChannelVMT *oldNetworkChannelVMT, *newNetworkChannelVMT;
static EngineVMT *oldEngineVMT, *newEngineVMT;
static ModelRenderVMT *oldModelRenderVMT, *newModelRenderVMT;
static int getTableLength(void **vmt)
{
int i = 0;
while (vmt[i])
i++;
return i;
}
static int pollEvent(SDL_Event *event)
{
int result = oldPollEvent(event);
if (result && nk_sdl_handle_event(event) && gui_isOpen)
event->type = 0;
return result;
}
static void swapWindow(SDL_Window *window)
{
static struct nk_context *ctx;
static struct nk_font_atlas *atlas;
static SDL_GLContext oldGLctx, GLctx;
if (!ctx) {
oldGLctx = SDL_GL_GetCurrentContext();
GLctx = SDL_GL_CreateContext(window);
glewInit();
ctx = nk_sdl_init(window);
nk_sdl_font_stash_begin(&atlas);
nk_sdl_font_stash_end();
nk_style_load_all_cursors(ctx, atlas->cursors);
}
SDL_GL_MakeCurrent(window, GLctx);
gui_handleToggle(ctx);
if (gui_isOpen) {
gui_render(ctx, window);
nk_sdl_render(NK_ANTI_ALIASING_ON, 512 * 1024, 128 * 1024);
}
SDL_GL_MakeCurrent(window, oldGLctx);
nk_input_begin(ctx);
oldSwapWindow(window);
nk_input_end(ctx);
}
static int sendDatagram(NetworkChannel *networkChannel, void *datagram)
{
if (datagram || !interfaces.engine->vmt->isInGame(interfaces.engine))
return oldNetworkChannelVMT->sendDatagram(networkChannel, datagram);
int oldInReliableState = networkChannel->inReliableState;
int oldInSequenceNumber = networkChannel->inSequenceNumber;
backtrack_addLatency(networkChannel);
int result = oldNetworkChannelVMT->sendDatagram(networkChannel, datagram);
networkChannel->inReliableState = oldInReliableState;
networkChannel->inSequenceNumber = oldInSequenceNumber;
return result;
}
static bool createMove(ClientMode *this, float inputSampleTime, UserCmd *cmd)
{
bool result = oldClientModeVMT->createMove(this, inputSampleTime, cmd);
if (!cmd->commandNumber)
return result;
void *rbp;
__asm__ volatile ("mov %%rbp, %0" : "=r" (rbp));
bool *sendPacket = *(bool **)rbp - 24;
(void)sendPacket;
sdk_getServerTime(cmd);
NetworkChannel *networkChannel = interfaces.engine->vmt->getNetworkChannel(interfaces.engine);
if (networkChannel) {
if (newNetworkChannelVMT != networkChannel->vmt) {
HOOK(NetworkChannelVMT, networkChannel->vmt)
newNetworkChannelVMT->sendDatagram = sendDatagram;
}
backtrack_updateSequences(networkChannel);
}
Vector currentAngles = cmd->viewAngles;
misc_antiAfkKick(cmd);
misc_fastDuck(cmd);
misc_slideWalk(cmd);
misc_bunnyHop(cmd);
visuals_revealRanks(cmd);
enginePrediction_run(cmd);
legitbot_run(cmd);
backtrack_run(cmd);
misc_jumpBug(cmd);
misc_edgeJump(cmd);
cmd->viewAngles = Vector_normalize(cmd->viewAngles);
misc_fixMovement(cmd, currentAngles.y);
cmd->viewAngles.x = CLAMP(cmd->viewAngles.x, -89, 89);
cmd->viewAngles.y = CLAMP(cmd->viewAngles.y, -180, 180);
cmd->viewAngles.z = 0;
return 0;
}
static void doPostScreenEffects(ClientMode *this, void *param)
{
glow_render();
oldClientModeVMT->doPostScreenEffects(this, param);
}
static void frameStageNotify(Client *this, FrameStage stage)
{
static bool once = false;
if (!once) {
backtrack_init();
once = true;
}
visuals_disablePostProcessing(stage);
visuals_disableShadows();
visuals_forceCrosshair(stage);
visuals_grenadePrediction();
backtrack_update(stage);
// if (stage == NET_UPDATE_POSTDATAUPDATE_START)
// skinChanger_run();
oldClientVMT->frameStageNotify(this, stage);
}
static DemoPlaybackParameters *getDemoPlaybackParameters(Engine *this)
{
DemoPlaybackParameters *oldParams = oldEngineVMT->getDemoPlaybackParameters(this);
if (!oldParams || !config.visuals.revealOverwatch || __builtin_return_address(0) == memory.demoFileEndReached)
return oldParams;
static DemoPlaybackParameters newParams;
newParams = *oldParams;
newParams.anonymousPlayerIdentity = false;
return &newParams;
}
static void drawModelExecute(ModelRender *this, void *ctx, void *state, ModelRenderInfo *info, Matrix3x4 *customBoneToWorld)
{
if (StudioRender_isForcedMaterialOverride()) {
oldModelRenderVMT->drawModelExecute(this, ctx, state, info, customBoneToWorld);
return;
}
if (!chams_render(ctx, state, info, customBoneToWorld, oldModelRenderVMT))
oldModelRenderVMT->drawModelExecute(this, ctx, state, info, customBoneToWorld);
interfaces.studioRender->vmt->forcedMaterialOverride(interfaces.studioRender, 0, OverrideType_Normal, -1);
}
void hooks_init(void)
{
oldPollEvent = *memory.pollEvent;
*memory.pollEvent = pollEvent;
oldSwapWindow = *memory.swapWindow;
*memory.swapWindow = swapWindow;
HOOK(ClientVMT, interfaces.client->vmt)
newClientVMT->frameStageNotify = frameStageNotify;
HOOK(ClientModeVMT, memory.clientMode->vmt)
newClientModeVMT->createMove = createMove;
newClientModeVMT->doPostScreenEffects = doPostScreenEffects;
HOOK(EngineVMT, interfaces.engine->vmt)
newEngineVMT->getDemoPlaybackParameters = getDemoPlaybackParameters;
HOOK(ModelRenderVMT, interfaces.modelRender->vmt)
newModelRenderVMT->drawModelExecute = drawModelExecute;
}
void hooks_cleanUp(void)
{
UNHOOK(ClientVMT, interfaces.client->vmt)
NetworkChannel *networkChannel = interfaces.engine->vmt->getNetworkChannel(interfaces.engine);
if (networkChannel)
UNHOOK(NetworkChannelVMT, networkChannel->vmt)
UNHOOK(ClientModeVMT, memory.clientMode->vmt)
UNHOOK(EngineVMT, interfaces.engine->vmt)
UNHOOK(ModelRenderVMT, interfaces.modelRender->vmt)
*memory.swapWindow = oldSwapWindow;
*memory.pollEvent = oldPollEvent;
}