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I have no idea - never seen this before. I'm pretty sure the problem is not in Maybe a division by zero in your shader (e.g. if you are trying to unmultiply the alpha) ? |
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Ok, so I discovered that the artifact goes away when I disable VSync from Quartz Debug. This leads me to believe that this is actually some macOS issue, possibly related to this. |
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Hi! I'm just getting started with egui and it seems like a really nice and well thought out library. I'm running into an issue though. When running my application fullscreen, I get this weird artifact around the widget I'm creating with egui:
When running it in a window, there's no artifact and the widget is displayed as it should with the shadow:
Any idea what could cause this? I'm doing my own integration with wgpu and winit running on macOS.
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