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update the summary of ES_MsgSystem
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ES_msgSystem/Assets/Scripts/MsgSystem.cs

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using UnityEngine;
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using System;
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namespace ES_MsgSystem
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{
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/// <summary>The messageSystem is made by Rempty-EmptyStudio.
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/// UserFunction
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/// SetText(string) -> Make the system to print or execute the commands.
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/// Next() -> If the system is WaitingForNext, then it will continue the remaining contents.
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/// Parameters
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/// IsCompleted -> Is the input text parsing completely by the system.
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/// text -> The result, witch you can show on your interface as a dialog.
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/// IsWaitingForNext-> Waiting for user input -> The Next() function.
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/// textSpeed -> Setting the updating period of text.
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/// </summary>
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public class MsgSystem : MonoBehaviour
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{
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public bool IsCompleted { get { return IsMsgCompleted; } }

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