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Write documentation on packaging own game #2

@luttje

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@luttje

Developers will want to compile the engine and package their own game. We should write some docs on how they can do that.

Some notes:

  1. Fill .env with path to source sdk 2013
  2. Copy source sdk 2013 content and binaries using tools/prepare-standalone-game.sh
  3. Ensure the project is built after copying the binaries (so custom dll's overwrite source engine dll's)
  4. Place gamemodes, addons, scripts and menu files into game/experiment
  5. Test and package the game

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