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Update atreus62.keymap
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‎boards/shields/atreus62/atreus62.keymap‎

Lines changed: 1 addition & 11 deletions
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/*
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* TEMPORARY DEBUG KEYMAP — every position = letter A
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* If pressing ANY key produces "a" in editor, matrix works; revert to default keymap.
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* If NOTHING happens — matrix itself is not scanning; deeper debug needed.
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*/
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#include <behaviors.dtsi>
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#include <behaviors/studio_unlock.dtsi>
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#include <dt-bindings/zmk/keys.h>
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#include <dt-bindings/zmk/bt.h>
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#include <dt-bindings/zmk/outputs.h>
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/ {
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keymap {
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compatible = "zmk,keymap";
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default_layer {
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display-name = "Base";
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bindings = <
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bindings =
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&kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A
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&kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A
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&kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A &kp A

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