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[Bug] Build Error while using firebase auth and firebase Firestore package #1198
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I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight. |
Hi @bgs-studio, sorry for the delayed response here. IIRC, there was a similar issue to this and the fix was to update the minimum API level. Could you try increasing the minimum API level to |
Hey @bgs-studio. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
sure lemme test |
Meta Quest devices (Quest 1, Quest 2, Quest Pro, Quest 3) officially support a minimum API level of 29 (Android 10). Setting minSdkVersion = 24 would mean your app could theoretically run on older Android devices but not on Quest headsets since they require at least API 29. |
Hi @bgs-studio, thanks for getting back to me. Sorry, I didn't know you were using Meta Quest devices. But in that case, if you're already using a higher version than By the way, I also noticed that your Unity Editor version a bit old. Could you try using the latest version of the Unity Editor Another thing you can try is running |
Does it matter?
…On Wed, Apr 2, 2025, 7:56 PM argzdev ***@***.***> wrote:
Hi @bgs-studio <https://github.com/bgs-studio>, thanks for getting back
to me. Sorry, I didn't know you were using Meta Quest devices. But in that
case, if you're already using a higher version than 24 then that should
be alright.
By the way, I also noticed that your Unity Editor version a bit old. Could
you try using the latest version of the Unity Editor 2022.3.60f1 and see
if that works? This is to avoid an issue
<#1070> we recently
had regarding our Gradle plugin version compatibility for Firebase.
—
Reply to this email directly, view it on GitHub
<#1198 (comment)>,
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.
You are receiving this because you were mentioned.Message ID:
***@***.***>
[image: argzdev]*argzdev* left a comment
(firebase/firebase-unity-sdk#1198)
<#1198 (comment)>
Hi @bgs-studio <https://github.com/bgs-studio>, thanks for getting back
to me. Sorry, I didn't know you were using Meta Quest devices. But in that
case, if you're already using a higher version than 24 then that should
be alright.
By the way, I also noticed that your Unity Editor version a bit old. Could
you try using the latest version of the Unity Editor 2022.3.60f1 and see
if that works? This is to avoid an issue
<#1070> we recently
had regarding our Gradle plugin version compatibility for Firebase.
—
Reply to this email directly, view it on GitHub
<#1198 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/BEU7S4MDI3VLJEP7L2AQLDD2XP3DFAVCNFSM6AAAAABYFAZ3Z6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDONZSHA2DKNBVGI>
.
You are receiving this because you were mentioned.Message ID:
***@***.***>
|
I did a bit of digging, it looks like this could be related to conflicts with the related libraries. Could you try the solutions discussed here? Let me know if these work. Thanks! |
Description
I have been facing this error since last 2 days. I couldn't figure out what package actually confilicting with firebase resolved libs. the error indicates that there are jar files that are found duplicate files with different versions but I cannot find them properly the location of files.
Reproducing the issue
No response
Firebase Unity SDK Version
tested with 11.5.0,12.0.0 and 12.6.0
Unity editor version
2022.3.17f
Installation Method
.unitypackage
Problematic Firebase Component(s)
Firestore, Authentication
Other Firebase Component(s) in use
No response
Additional SDKs you are using
*AV pro player for 360 videos
*BNG framework VR players
*Dotween pro
Targeted Platform(s)
Android
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand
Podfile.lock
snippet👀 Replace this line with the contents of your Podfile.lock!
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