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Code signing and getting an app to the AppStore (Mac or iOS) via Xcode #4031

Answered by ap4499
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Part 1/2: signing
Just wanted to share the process. I have got a Flet app containing Torch to a point of passing notarisation, and through Xcode (although, no sandboxing).

Within the signing script, there are additional steps to sign a a Torch.zip folder that contains a Monkey Patch for Torch (and is unzipped), along with other .dylib files. Please see #3060 as to why a patch is needed. If you are not doing this, I suggest using the example from @m00sey (thank you btw), which I have built from (see #3326).

It adds in steps that I needed to get this past notarisation, which included: timestamps, dylib signing, and unzipping that Torch.zip patch.

APP_NAME="USERAPPNAME" #Enter name here 
APP…

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