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Ended up creating a Flet extension using a Flutter extension to get to Sparkle. See: #5208 Explored doing it in Xcode, but given that Runner.xcworkspace is often overwritten in new builds - decided against it given the complexity of building around that. |
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Question
I'm going to build a Flet app, which contains Sparkle (to support end user automatic updates on MacOS).
I am currently trying to establish the most appropriate workflow for it, and looking for any advice from anyone who has done something similar.
Has anyone else done something similar? Could it be better to integrate Sparkle within Xcode directly? (using our Runner.xcworkspace file)
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