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explicitly say how to launch the app for iOS (#2401)
*Replace this paragraph with a description of what this PR is changing or adding, and why. Consider including before/after screenshots.* *List which issues are fixed by this PR. For larger changes, raising an issue first helps reduce redundant work.* ## Pre-launch Checklist - [x] I read the [Flutter Style Guide] _recently_, and have followed its advice. - [x] I signed the [CLA]. - [x] I read the [Contributors Guide]. - [ ] I updated/added relevant documentation (doc comments with `///`). - [ ] All existing and new tests are passing. If you need help, consider asking for advice on the #hackers-devrel channel on [Discord]. <!-- Links --> [Flutter Style Guide]: https://github.com/flutter/flutter/blob/master/docs/contributing/Style-guide-for-Flutter-repo.md [CLA]: https://cla.developers.google.com/ [Discord]: https://github.com/flutter/flutter/blob/master/docs/contributing/Chat.md [Contributors Guide]: https://github.com/flutter/samples/blob/main/CONTRIBUTING.md
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Diff for: add_to_app/fullscreen/README.md

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@@ -38,6 +38,7 @@ you're building for both iOS and Android, with both toolchains installed):
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cd ../ios_fullscreen
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pod install
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open IOSFullScreen.xcworkspace
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# Then, click "Run" in Xcode to launch the app into your Simulator or device
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```
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## Requirements

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