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Fix some naming and test comments in TaskSeq.exists tests
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src/FSharp.Control.TaskSeq.Test/TaskSeq.Exists.Tests.fs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -82,7 +82,7 @@ module Immutable =
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module SideEffects =
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[<Theory; ClassData(typeof<TestSideEffectTaskSeq>)>]
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let ``TaskSeq-exists KeyNotFoundException only sometimes for mutated state`` variant = task {
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let ``TaskSeq-exists success only sometimes for mutated state`` variant = task {
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let ts = Gen.getSeqWithSideEffect variant
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let finder = (=) 11
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@@ -100,7 +100,7 @@ module SideEffects =
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}
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[<Theory; ClassData(typeof<TestSideEffectTaskSeq>)>]
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let ``TaskSeq-existsAsync KeyNotFoundException only sometimes for mutated state`` variant = task {
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let ``TaskSeq-existsAsync success only sometimes for mutated state`` variant = task {
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let ts = Gen.getSeqWithSideEffect variant
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let finder x = task { return x = 11 }
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@@ -201,7 +201,7 @@ module SideEffects =
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found |> should be True
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i |> should equal 0 // notice that it should be one higher if the statement after 'yield' is evaluated
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// find some next item. We do get a new iterator, but mutable state is now starting at '1'
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// find some next item. We do get a new iterator, but mutable state is now still starting at '0'
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let! found = ts |> TaskSeq.exists ((=) 4)
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found |> should be True
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i |> should equal 4 // only partial evaluation!
@@ -221,7 +221,7 @@ module SideEffects =
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found |> should be True
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i |> should equal 0 // notice that it should be one higher if the statement after 'yield' is evaluated
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// find some next item. We do get a new iterator, but mutable state is now starting at '1'
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// find some next item. We do get a new iterator, but mutable state is now still starting at '0'
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let! found = ts |> TaskSeq.existsAsync (fun x -> task { return x = 4 })
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found |> should be True
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i |> should equal 4 // only partial evaluation!

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