Skip to content

Commit 4834882

Browse files
iche033Nate Koenig
andauthored
Update Changelog for 7.0.0 (#728)
* update changelog for 7.0.0 Signed-off-by: Ian Chen <ichen@osrfoundation.org> * remove pre1 Signed-off-by: Nate Koenig <nate@openrobotics.org> Signed-off-by: Ian Chen <ichen@osrfoundation.org> Signed-off-by: Nate Koenig <nate@openrobotics.org> Co-authored-by: Nate Koenig <nate@openrobotics.org>
1 parent 318fd83 commit 4834882

2 files changed

Lines changed: 163 additions & 1 deletion

File tree

CMakeLists.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ set(GZ_CMAKE_VER ${gz-cmake3_VERSION_MAJOR})
1818
set(CMAKE_CXX_STANDARD 17)
1919
set(CMAKE_CXX_STANDARD_REQUIRED ON)
2020

21-
gz_configure_project(VERSION_SUFFIX pre1)
21+
gz_configure_project(VERSION_SUFFIX)
2222

2323
#============================================================================
2424
# Set project-specific options

Changelog.md

Lines changed: 162 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -4,6 +4,168 @@
44

55
### Gazebo Rendering 7.0.0 (202X-XX-XX)
66

7+
1. Fix build in case no suitable OGRE is found
8+
* [Pull request #726](https://github.com/gazebosim/ign-rendering/pull/726)
9+
10+
1. Fix destroying wide angle camera
11+
* [Pull request #718](https://github.com/gazebosim/ign-rendering/pull/718)
12+
13+
1. Remove unused point cloud color uniform variable
14+
* [Pull request #721](https://github.com/gazebosim/ign-rendering/pull/721)
15+
16+
1. Camera ShaderSelection: avoid seg-fault
17+
* [Pull request #720](https://github.com/gazebosim/ign-rendering/pull/720)
18+
19+
1. Fix setting emissive map
20+
* [Pull request #723](https://github.com/gazebosim/ign-rendering/pull/723)
21+
22+
1. Tutorial updates
23+
* [Pull request #717](https://github.com/gazebosim/ign-rendering/pull/717)
24+
* [Pull request #716](https://github.com/gazebosim/ign-rendering/pull/716)
25+
* [Pull request #715](https://github.com/gazebosim/ign-rendering/pull/715)
26+
* [Pull request #722](https://github.com/gazebosim/ign-rendering/pull/722)
27+
* [Pull request #724](https://github.com/gazebosim/ign-rendering/pull/724)
28+
* [Pull request #725](https://github.com/gazebosim/ign-rendering/pull/725)
29+
* [Pull request #714](https://github.com/gazebosim/ign-rendering/pull/714)
30+
* [Pull request #713](https://github.com/gazebosim/ign-rendering/pull/713)
31+
32+
1. ign -> gz
33+
* [Pull request #679](https://github.com/gazebosim/ign-rendering/pull/679)
34+
* [Pull request #672](https://github.com/gazebosim/ign-rendering/pull/672)
35+
* [Pull request #669](https://github.com/gazebosim/ign-rendering/pull/669)
36+
* [Pull request #657](https://github.com/gazebosim/ign-rendering/pull/657)
37+
* [Pull request #656](https://github.com/gazebosim/ign-rendering/pull/656)
38+
* [Pull request #645](https://github.com/gazebosim/ign-rendering/pull/645)
39+
* [Pull request #643](https://github.com/gazebosim/ign-rendering/pull/643)
40+
* [Pull request #652](https://github.com/gazebosim/ign-rendering/pull/652)
41+
* [Pull request #639](https://github.com/gazebosim/ign-rendering/pull/639)
42+
* [Pull request #629](https://github.com/gazebosim/ign-rendering/pull/629)
43+
* [Pull request #631](https://github.com/gazebosim/ign-rendering/pull/631)
44+
* [Pull request #618](https://github.com/gazebosim/ign-rendering/pull/618)
45+
* [Pull request #677](https://github.com/gazebosim/ign-rendering/pull/677)
46+
47+
1. Provide a Virtual Method Anchor for Classes in Headers
48+
* [Pull request #708](https://github.com/gazebosim/ign-rendering/pull/708)
49+
50+
1. Add regression test for multiple engine reloads
51+
* [Pull request #704](https://github.com/gazebosim/ign-rendering/pull/704)
52+
53+
1. Fix INTEGRATION_camera/shader_selection on macOS
54+
* [Pull request #703](https://github.com/gazebosim/ign-rendering/pull/703)
55+
56+
1. Hotfix typo in ogre2 include statement
57+
* [Pull request #709](https://github.com/gazebosim/ign-rendering/pull/709)
58+
59+
1. Destroy GpuRay camera on exit
60+
* [Pull request #698](https://github.com/gazebosim/ign-rendering/pull/698)
61+
62+
1. Support for textures as binary blobs
63+
* [Pull request #642](https://github.com/gazebosim/ign-rendering/pull/642)
64+
65+
1. Port gz-rendering to Ogre 2.3
66+
* [Pull request #553](https://github.com/gazebosim/ign-rendering/pull/553)
67+
68+
1. Add coverage ignore file
69+
* [Pull request #689](https://github.com/gazebosim/ign-rendering/pull/689)
70+
71+
1. Ensure one texture per selection buffer per camera.
72+
* [Pull request #665](https://github.com/gazebosim/ign-rendering/pull/665)
73+
74+
1. Update GoogleTest to latest version
75+
* [Pull request #658](https://github.com/gazebosim/ign-rendering/pull/658)
76+
77+
1. Use pose multiplication instead of subtraction
78+
* [Pull request #644](https://github.com/gazebosim/ign-rendering/pull/644)
79+
80+
1. Suppress a new Jammy warnings
81+
* [Pull request #632](https://github.com/gazebosim/ign-rendering/pull/632)
82+
83+
1. Dependency bumps in garden : ign-rendering7
84+
* [Pull request #610](https://github.com/gazebosim/ign-rendering/pull/610)
85+
* [Pull request #608](https://github.com/gazebosim/ign-rendering/pull/608)
86+
* [Pull request #525](https://github.com/gazebosim/ign-rendering/pull/525)
87+
88+
1. hello_world_plugin: fix find version variables
89+
* [Pull request #607](https://github.com/gazebosim/ign-rendering/pull/607)
90+
91+
1. Replace deprecated common::SubMesh::MaterialIndex() with GetMaterialIndex()
92+
* [Pull request #606](https://github.com/gazebosim/ign-rendering/pull/606)
93+
94+
1. Separate cache files for each heightmap LOD (ogre 1.x)
95+
* [Pull request #595](https://github.com/gazebosim/ign-rendering/pull/595)
96+
97+
1. Default cameraPassCountPerGpuFlush to 6
98+
* [Pull request #601](https://github.com/gazebosim/ign-rendering/pull/601)
99+
100+
1. Don't crash if directly set low level materials are used in sensors
101+
* [Pull request #593](https://github.com/gazebosim/ign-rendering/pull/593)
102+
103+
1. Remove Bionic from future releases (Garden+)
104+
* [Pull request #583](https://github.com/gazebosim/ign-rendering/pull/583)
105+
106+
1. Require geospatial component
107+
* [Pull request #539](https://github.com/gazebosim/ign-rendering/pull/539)
108+
109+
1. Respect vertex shader from low level materials in sensor passes (#544)
110+
* [Pull request #578](https://github.com/gazebosim/ign-rendering/pull/578)
111+
112+
1. Expose GraphicsAPI
113+
* [Pull request #565](https://github.com/gazebosim/ign-rendering/pull/565)
114+
115+
1. Fixed segfault caused by OgreRTShaderSystem
116+
* [Pull request #563](https://github.com/gazebosim/ign-rendering/pull/563)
117+
118+
1. Change to use SuppressWarning from ign-utils
119+
* [Pull request #559](https://github.com/gazebosim/ign-rendering/pull/559)
120+
121+
1. [Metal] add metal shaders to waves example
122+
* [Pull request #555](https://github.com/gazebosim/ign-rendering/pull/555)
123+
124+
1. [Metal] update custom_shaders_uniforms example
125+
* [Pull request #554](https://github.com/gazebosim/ign-rendering/pull/554)
126+
127+
1. Implement Hlms custom pieces swap for Objects & Terrain
128+
* [Pull request #545](https://github.com/gazebosim/ign-rendering/pull/545)
129+
130+
1. [Metal] Fix per-point colors in point clouds to match #494
131+
* [Pull request #550](https://github.com/gazebosim/ign-rendering/pull/550)
132+
133+
1. [Metal] Fix sky background in RGBD camera to match #515
134+
* [Pull request #549](https://github.com/gazebosim/ign-rendering/pull/#549)
135+
136+
1. Update migration guide
137+
* [Pull request #538](https://github.com/gazebosim/ign-rendering/pull/538)
138+
139+
1. Rename Ogre2IgnHlmsCustomizations to Ogre2IgnHlmsSphericalClipMinDistance
140+
* [Pull request #534](https://github.com/gazebosim/ign-rendering/pull/534)
141+
142+
1. Fix color of last / extra marker points
143+
* [Pull request #519](https://github.com/gazebosim/ign-rendering/pull/519)
144+
145+
1. Per-point colors in point clouds
146+
* [Pull request #494](https://github.com/gazebosim/ign-rendering/pull/494)
147+
148+
1. [ogre1.x] Add support for wide angle camera
149+
* [Pull request #490](https://github.com/gazebosim/ign-rendering/pull/490)
150+
151+
1. Fix Ogre2 assertions during ray queries
152+
* [Pull request #415](https://github.com/gazebosim/ign-rendering/pull/415)
153+
154+
1. Use ignition-utils1
155+
* [Pull request #492](https://github.com/gazebosim/ign-rendering/pull/492)
156+
157+
1. Fix windows warnings
158+
* [Pull request #489](https://github.com/gazebosim/ign-rendering/pull/489)
159+
160+
1. Enable ray query for depth, segmentation and thermal cameras
161+
* [Pull request #483](https://github.com/gazebosim/ign-rendering/pull/483)
162+
163+
1. Add a method to render targets and cameras to retrieve a Metal texture
164+
* [Pull request #478](https://github.com/gazebosim/ign-rendering/pull/478)
165+
166+
1. add 64 bit int support to user data
167+
* [Pull request #479](https://github.com/gazebosim/ign-rendering/pull/479)
168+
7169
### Gazebo Rendering 6.X
8170

9171
### Gazebo Rendering 6.5.0 (2022-06-15)

0 commit comments

Comments
 (0)