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4 | 4 |
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5 | 5 | ### Gazebo Rendering 7.0.0 (202X-XX-XX) |
6 | 6 |
|
| 7 | +1. Fix build in case no suitable OGRE is found |
| 8 | + * [Pull request #726](https://github.com/gazebosim/ign-rendering/pull/726) |
| 9 | + |
| 10 | +1. Fix destroying wide angle camera |
| 11 | + * [Pull request #718](https://github.com/gazebosim/ign-rendering/pull/718) |
| 12 | + |
| 13 | +1. Remove unused point cloud color uniform variable |
| 14 | + * [Pull request #721](https://github.com/gazebosim/ign-rendering/pull/721) |
| 15 | + |
| 16 | +1. Camera ShaderSelection: avoid seg-fault |
| 17 | + * [Pull request #720](https://github.com/gazebosim/ign-rendering/pull/720) |
| 18 | + |
| 19 | +1. Fix setting emissive map |
| 20 | + * [Pull request #723](https://github.com/gazebosim/ign-rendering/pull/723) |
| 21 | + |
| 22 | +1. Tutorial updates |
| 23 | + * [Pull request #717](https://github.com/gazebosim/ign-rendering/pull/717) |
| 24 | + * [Pull request #716](https://github.com/gazebosim/ign-rendering/pull/716) |
| 25 | + * [Pull request #715](https://github.com/gazebosim/ign-rendering/pull/715) |
| 26 | + * [Pull request #722](https://github.com/gazebosim/ign-rendering/pull/722) |
| 27 | + * [Pull request #724](https://github.com/gazebosim/ign-rendering/pull/724) |
| 28 | + * [Pull request #725](https://github.com/gazebosim/ign-rendering/pull/725) |
| 29 | + * [Pull request #714](https://github.com/gazebosim/ign-rendering/pull/714) |
| 30 | + * [Pull request #713](https://github.com/gazebosim/ign-rendering/pull/713) |
| 31 | + |
| 32 | +1. ign -> gz |
| 33 | + * [Pull request #679](https://github.com/gazebosim/ign-rendering/pull/679) |
| 34 | + * [Pull request #672](https://github.com/gazebosim/ign-rendering/pull/672) |
| 35 | + * [Pull request #669](https://github.com/gazebosim/ign-rendering/pull/669) |
| 36 | + * [Pull request #657](https://github.com/gazebosim/ign-rendering/pull/657) |
| 37 | + * [Pull request #656](https://github.com/gazebosim/ign-rendering/pull/656) |
| 38 | + * [Pull request #645](https://github.com/gazebosim/ign-rendering/pull/645) |
| 39 | + * [Pull request #643](https://github.com/gazebosim/ign-rendering/pull/643) |
| 40 | + * [Pull request #652](https://github.com/gazebosim/ign-rendering/pull/652) |
| 41 | + * [Pull request #639](https://github.com/gazebosim/ign-rendering/pull/639) |
| 42 | + * [Pull request #629](https://github.com/gazebosim/ign-rendering/pull/629) |
| 43 | + * [Pull request #631](https://github.com/gazebosim/ign-rendering/pull/631) |
| 44 | + * [Pull request #618](https://github.com/gazebosim/ign-rendering/pull/618) |
| 45 | + * [Pull request #677](https://github.com/gazebosim/ign-rendering/pull/677) |
| 46 | + |
| 47 | +1. Provide a Virtual Method Anchor for Classes in Headers |
| 48 | + * [Pull request #708](https://github.com/gazebosim/ign-rendering/pull/708) |
| 49 | + |
| 50 | +1. Add regression test for multiple engine reloads |
| 51 | + * [Pull request #704](https://github.com/gazebosim/ign-rendering/pull/704) |
| 52 | + |
| 53 | +1. Fix INTEGRATION_camera/shader_selection on macOS |
| 54 | + * [Pull request #703](https://github.com/gazebosim/ign-rendering/pull/703) |
| 55 | + |
| 56 | +1. Hotfix typo in ogre2 include statement |
| 57 | + * [Pull request #709](https://github.com/gazebosim/ign-rendering/pull/709) |
| 58 | + |
| 59 | +1. Destroy GpuRay camera on exit |
| 60 | + * [Pull request #698](https://github.com/gazebosim/ign-rendering/pull/698) |
| 61 | + |
| 62 | +1. Support for textures as binary blobs |
| 63 | + * [Pull request #642](https://github.com/gazebosim/ign-rendering/pull/642) |
| 64 | + |
| 65 | +1. Port gz-rendering to Ogre 2.3 |
| 66 | + * [Pull request #553](https://github.com/gazebosim/ign-rendering/pull/553) |
| 67 | + |
| 68 | +1. Add coverage ignore file |
| 69 | + * [Pull request #689](https://github.com/gazebosim/ign-rendering/pull/689) |
| 70 | + |
| 71 | +1. Ensure one texture per selection buffer per camera. |
| 72 | + * [Pull request #665](https://github.com/gazebosim/ign-rendering/pull/665) |
| 73 | + |
| 74 | +1. Update GoogleTest to latest version |
| 75 | + * [Pull request #658](https://github.com/gazebosim/ign-rendering/pull/658) |
| 76 | + |
| 77 | +1. Use pose multiplication instead of subtraction |
| 78 | + * [Pull request #644](https://github.com/gazebosim/ign-rendering/pull/644) |
| 79 | + |
| 80 | +1. Suppress a new Jammy warnings |
| 81 | + * [Pull request #632](https://github.com/gazebosim/ign-rendering/pull/632) |
| 82 | + |
| 83 | +1. Dependency bumps in garden : ign-rendering7 |
| 84 | + * [Pull request #610](https://github.com/gazebosim/ign-rendering/pull/610) |
| 85 | + * [Pull request #608](https://github.com/gazebosim/ign-rendering/pull/608) |
| 86 | + * [Pull request #525](https://github.com/gazebosim/ign-rendering/pull/525) |
| 87 | + |
| 88 | +1. hello_world_plugin: fix find version variables |
| 89 | + * [Pull request #607](https://github.com/gazebosim/ign-rendering/pull/607) |
| 90 | + |
| 91 | +1. Replace deprecated common::SubMesh::MaterialIndex() with GetMaterialIndex() |
| 92 | + * [Pull request #606](https://github.com/gazebosim/ign-rendering/pull/606) |
| 93 | + |
| 94 | +1. Separate cache files for each heightmap LOD (ogre 1.x) |
| 95 | + * [Pull request #595](https://github.com/gazebosim/ign-rendering/pull/595) |
| 96 | + |
| 97 | +1. Default cameraPassCountPerGpuFlush to 6 |
| 98 | + * [Pull request #601](https://github.com/gazebosim/ign-rendering/pull/601) |
| 99 | + |
| 100 | +1. Don't crash if directly set low level materials are used in sensors |
| 101 | + * [Pull request #593](https://github.com/gazebosim/ign-rendering/pull/593) |
| 102 | + |
| 103 | +1. Remove Bionic from future releases (Garden+) |
| 104 | + * [Pull request #583](https://github.com/gazebosim/ign-rendering/pull/583) |
| 105 | + |
| 106 | +1. Require geospatial component |
| 107 | + * [Pull request #539](https://github.com/gazebosim/ign-rendering/pull/539) |
| 108 | + |
| 109 | +1. Respect vertex shader from low level materials in sensor passes (#544) |
| 110 | + * [Pull request #578](https://github.com/gazebosim/ign-rendering/pull/578) |
| 111 | + |
| 112 | +1. Expose GraphicsAPI |
| 113 | + * [Pull request #565](https://github.com/gazebosim/ign-rendering/pull/565) |
| 114 | + |
| 115 | +1. Fixed segfault caused by OgreRTShaderSystem |
| 116 | + * [Pull request #563](https://github.com/gazebosim/ign-rendering/pull/563) |
| 117 | + |
| 118 | +1. Change to use SuppressWarning from ign-utils |
| 119 | + * [Pull request #559](https://github.com/gazebosim/ign-rendering/pull/559) |
| 120 | + |
| 121 | +1. [Metal] add metal shaders to waves example |
| 122 | + * [Pull request #555](https://github.com/gazebosim/ign-rendering/pull/555) |
| 123 | + |
| 124 | +1. [Metal] update custom_shaders_uniforms example |
| 125 | + * [Pull request #554](https://github.com/gazebosim/ign-rendering/pull/554) |
| 126 | + |
| 127 | +1. Implement Hlms custom pieces swap for Objects & Terrain |
| 128 | + * [Pull request #545](https://github.com/gazebosim/ign-rendering/pull/545) |
| 129 | + |
| 130 | +1. [Metal] Fix per-point colors in point clouds to match #494 |
| 131 | + * [Pull request #550](https://github.com/gazebosim/ign-rendering/pull/550) |
| 132 | + |
| 133 | +1. [Metal] Fix sky background in RGBD camera to match #515 |
| 134 | + * [Pull request #549](https://github.com/gazebosim/ign-rendering/pull/#549) |
| 135 | + |
| 136 | +1. Update migration guide |
| 137 | + * [Pull request #538](https://github.com/gazebosim/ign-rendering/pull/538) |
| 138 | + |
| 139 | +1. Rename Ogre2IgnHlmsCustomizations to Ogre2IgnHlmsSphericalClipMinDistance |
| 140 | + * [Pull request #534](https://github.com/gazebosim/ign-rendering/pull/534) |
| 141 | + |
| 142 | +1. Fix color of last / extra marker points |
| 143 | + * [Pull request #519](https://github.com/gazebosim/ign-rendering/pull/519) |
| 144 | + |
| 145 | +1. Per-point colors in point clouds |
| 146 | + * [Pull request #494](https://github.com/gazebosim/ign-rendering/pull/494) |
| 147 | + |
| 148 | +1. [ogre1.x] Add support for wide angle camera |
| 149 | + * [Pull request #490](https://github.com/gazebosim/ign-rendering/pull/490) |
| 150 | + |
| 151 | +1. Fix Ogre2 assertions during ray queries |
| 152 | + * [Pull request #415](https://github.com/gazebosim/ign-rendering/pull/415) |
| 153 | + |
| 154 | +1. Use ignition-utils1 |
| 155 | + * [Pull request #492](https://github.com/gazebosim/ign-rendering/pull/492) |
| 156 | + |
| 157 | +1. Fix windows warnings |
| 158 | + * [Pull request #489](https://github.com/gazebosim/ign-rendering/pull/489) |
| 159 | + |
| 160 | +1. Enable ray query for depth, segmentation and thermal cameras |
| 161 | + * [Pull request #483](https://github.com/gazebosim/ign-rendering/pull/483) |
| 162 | + |
| 163 | +1. Add a method to render targets and cameras to retrieve a Metal texture |
| 164 | + * [Pull request #478](https://github.com/gazebosim/ign-rendering/pull/478) |
| 165 | + |
| 166 | +1. add 64 bit int support to user data |
| 167 | + * [Pull request #479](https://github.com/gazebosim/ign-rendering/pull/479) |
| 168 | + |
7 | 169 | ### Gazebo Rendering 6.X |
8 | 170 |
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9 | 171 | ### Gazebo Rendering 6.5.0 (2022-06-15) |
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