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The SDK now uses the .NET SDK's Options.FileWriteDisabled to opt-out on any writing operations on 'unknown' platforms such as the Nintendo Switch (1814)
The SDK no longer freezes the game during shutdown when targeting WebGL (#3619)
The SDK no longer passes a mangled gpu.vendorId to the Android native layer (#1813)
Access to the StackTraceMode was intended to be restricted due to incompatibility between IL2CPP and StackTraceMode.Enhanced. The access modifier has been changed to private to avoid pitfall and potential crashes (#1806)
Features
Contexts, such as device and gpu that the SDK retrieves during the game's startup is now available even earlier and irrespective whether an error was captured on the main or on a background thread (#1802)
Added an ApplicationNotRespondingException type that allows filtering of ANR events (#1800)
Added a fallback for user.id on Android and iOS in case none could be extracted from the native layer (#1710)
The IL2CPP exception processor no longer fails when the native support has been disabled (#1708)
The SDK now checks whether the Android SDK is available before attempting to initialize it. This prevents AndroidJavaException: java.lang.ClassNotFoundException: io.sentry.Sentry from being thrown (#1714)
Dependencies
Bump Cocoa SDK from v8.29.1 to v8.30.1 (#1702, #1720)