Description
It seems like a crash in the editor that attempts to capture a screenshot will cause a memory allocation exception/secondary crash to occur due to screenshot being generated.
[Inline Frame] UnrealEditor-Core.dll!_mi_page_malloc(mi_heap_s *) Line 33 C
UnrealEditor-Core.dll!_mi_malloc_generic(mi_heap_s * heap, unsigned __int64 size) Line 875 C
UnrealEditor-Core.dll!_mi_heap_malloc_zero(mi_heap_s * heap, unsigned __int64 size, bool zero) Line 148 C
UnrealEditor-Core.dll!mi_heap_malloc_zero_aligned_at(mi_heap_s * const heap, const unsigned __int64 size, const unsigned __int64 alignment, const unsigned __int64 offset, const bool zero) Line 47 C
[Inline Frame] UnrealEditor-Core.dll!mi_heap_malloc_aligned_at(mi_heap_s *) Line 66 C
[Inline Frame] UnrealEditor-Core.dll!mi_heap_malloc_aligned(mi_heap_s *) Line 70 C
UnrealEditor-Core.dll!mi_malloc_aligned(unsigned __int64 size, unsigned __int64 alignment) Line 97 C
[Inline Frame] UnrealEditor-Core.dll!FMallocMimalloc::TryMalloc(unsigned __int64 Alignment, unsigned int) Line 83 C++
UnrealEditor-Core.dll!FMallocMimalloc::Malloc(unsigned __int64 Size, unsigned int Alignment) Line 90 C++
[Inline Frame] UnrealEditor-Core.dll!FLowLevelMemTracker::IsEnabled() Line 1086 C++
UnrealEditor-Core.dll!FMemory::Malloc(unsigned __int64 Count, unsigned int Alignment) Line 27 C++
UnrealEditor-ImageWrapper.dll!png_malloc(png_struct_def * png_ptr, unsigned __int64 size) Line 503 C
UnrealEditor-ImageWrapper.dll!png_zalloc(void * png_ptr, unsigned int items, unsigned int size) Line 92 C
UnrealEditor-ImageWrapper.dll!deflateInit2_() C
UnrealEditor-ImageWrapper.dll!png_write_IHDR(png_struct_def * png_ptr, unsigned int width, unsigned int height, int bit_depth, int color_type, int compression_type, int filter_type, int interlace_type) Line 659 C
UnrealEditor-ImageWrapper.dll!png_write_info_before_PLTE(png_struct_def * png_ptr, png_info_def * info_ptr) Line 62 C
UnrealEditor-ImageWrapper.dll!png_write_info(png_struct_def * png_ptr, png_info_def * info_ptr) Line 133 C
UnrealEditor-ImageWrapper.dll!png_write_png(png_struct_def * png_ptr, png_info_def * info_ptr, int transforms, void * params) Line 1534 C
UnrealEditor-ImageWrapper.dll!FPngImageWrapper::Compress(int Quality) Line 257 C++
UnrealEditor-ImageWrapper.dll!FImageWrapperBase::GetCompressed(int Quality) Line 49 C++
UnrealEditor-ImageWrapper.dll!FImageWrapperModule::CompressImage(TArray<unsigned char,TSizedDefaultAllocator<64>> & OutData, EImageFormat ToFormat, const FImageView & InImage, int Quality) Line 478 C++
[Inline Frame] UnrealEditor-Engine.dll!FImageUtils::CompressImage(TArray<unsigned char,TSizedDefaultAllocator<64>> &) Line 156 C++
UnrealEditor-Engine.dll!FImageUtils::PNGCompressImageArray(int ImageWidth, int ImageHeight, const TArrayView<FColor const ,__int64> & SrcData, TArray<unsigned char,TSizedDefaultAllocator<64>> & DstData) Line 1032 C++
UnrealEditor-Sentry.dll!SentryScreenshotUtils::CaptureScreenshot(const FString & ScreenshotSavePath) Line 67 C++
UnrealEditor-Sentry.dll!FGenericPlatformSentrySubsystem::TryCaptureScreenshot() Line 581 C++
UnrealEditor-Sentry.dll!FGenericPlatformSentrySubsystem::OnCrash(const sentry_ucontext_s * uctx, sentry_value_u event, void * closure) Line 127 C++
UnrealEditor-Sentry.dll!FWindowsSentrySubsystem::OnCrash(const sentry_ucontext_s * uctx, sentry_value_u event, void * closure) Line 53 C++
UnrealEditor-Sentry.dll!FGenericPlatformSentrySubsystem::HandleOnCrash(const sentry_ucontext_s * uctx, sentry_value_u event, void * closure) Line 84 C++
UnrealEditor-Sentry.dll!sentry__backend_new() Unknown
UnrealEditor-Sentry.dll!crashpad::CrashpadClient::StartHandler(class base::FilePath const &,class base::FilePath const &,class base::FilePath const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::map<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct std::less<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > > const &,class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char Unknown
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