From ce2956fe658a1901374e93d0cb23cc981a2d2ef4 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 22 Jun 2026 20:36:25 +0000 Subject: [PATCH] Update Game Narrative Writing preset to v1.1.0 Update game-narrative-writing preset submitted by @adaumann: - presets/catalog.community.json (version, download_url, description, provides, tags, updated_at) - docs/community/presets.md community presets table Closes #3096 Assisted-by: GitHub Copilot (model: claude-sonnet-4.6, autonomous) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> --- docs/community/presets.md | 2 +- presets/catalog.community.json | 30 +++++++++++------------------- 2 files changed, 12 insertions(+), 20 deletions(-) diff --git a/docs/community/presets.md b/docs/community/presets.md index d2c491a364..5e6d27e9cd 100644 --- a/docs/community/presets.md +++ b/docs/community/presets.md @@ -17,7 +17,7 @@ The following community-contributed presets customize how Spec Kit behaves — o | Cross-Platform Governance | Adds Bash + PowerShell parity, Unix man-pages, bilingual comment-based help, Verb-Noun Cmdlet discipline, and audit-ready Spec Kit run evidence for scripting projects managed with Spec Kit | 8 templates, 3 commands | — | [spec-kit-preset-cross-platform-governance](https://github.com/hindermath/spec-kit-preset-cross-platform-governance) | | Explicit Task Dependencies | Adds explicit `(depends on T###)` dependency declarations and an Execution Wave DAG to tasks.md for parallel scheduling | 1 template, 1 command | — | [spec-kit-preset-explicit-task-dependencies](https://github.com/Quratulain-bilal/spec-kit-preset-explicit-task-dependencies) | | Fiction Book Writing | It adapts the Spec-Driven Development workflow for storytelling to create books or audiobooks (with annotations) in 12 languages: features become story elements, specs become story briefs, plans become story structures, and tasks become scene-by-scene writing tasks. Supports single and multi-POV, all major plot structure frameworks, and two style modes: an author voice sample or humanized AI prose principles. Supports interactive elements like brainstorming, interview, roleplay, and extras like statistics, cover builder, illustration builder, and bio command. Export with templates for KDP, D2D, etc. | 26 templates, 34 commands, 2 scripts | — | [speckit-preset-fiction-book-writing](https://github.com/adaumann/speckit-preset-fiction-book-writing) | -| Game Narrative Writing | Spec-Driven Development for interactive game narrative pre-production for video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture. | 22 templates, 36 commands, 2 scripts | — | [speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing) | +| Game Narrative Writing | Preset for game narrative design and interactive storytelling. It adapts the Spec-Driven Development workflow for game narratives: features become story mechanics, specs become narrative briefs, plans become story maps, and tasks become dialogue and scene-writing tasks. Supports branching narratives, player agency systems, state machines, and interactive dialogue trees. | 37 templates, 34 commands, 5 scripts | — | [speckit-preset-game-narrative-writing](https://github.com/adaumann/speckit-preset-game-narrative-writing) | | iSAQB Architecture Governance | Adds general iSAQB/CPSA-F and arc42 software-architecture governance, including audit-ready Spec Kit run evidence for architecture goals, views, quality scenarios, ADRs, risks, and technical debt. | 13 templates, 3 commands | — | [spec-kit-preset-isaqb-architecture-governance](https://github.com/hindermath/spec-kit-preset-isaqb-architecture-governance) | | Jira Issue Tracking | Overrides `speckit.taskstoissues` to create Jira epics, stories, and tasks instead of GitHub Issues via Atlassian MCP tools | 1 command | — | [spec-kit-preset-jira](https://github.com/luno/spec-kit-preset-jira) | | Model Driven Engineering | Focuses on streamlined commands, app repository support, cross-spec support, and capability-aware project memory for model-driven engineering workflows | 6 templates, 11 commands | MDE extension | [spec-kit-preset-mde](https://github.com/AI-MDE/spec-kit-preset-mde) | diff --git a/presets/catalog.community.json b/presets/catalog.community.json index 7186873825..1c9e628eb7 100644 --- a/presets/catalog.community.json +++ b/presets/catalog.community.json @@ -1,6 +1,6 @@ { "schema_version": "1.0", - "updated_at": "2026-06-16T00:00:00Z", + "updated_at": "2026-06-22T00:00:00Z", "catalog_url": "https://raw.githubusercontent.com/github/spec-kit/main/presets/catalog.community.json", "presets": { "a11y-governance": { @@ -308,11 +308,11 @@ "game-narrative-writing": { "name": "Game Narrative Writing", "id": "game-narrative-writing", - "version": "1.0.0", - "description": "Spec-Driven Development for interactive game-narrative pre-production in video games. Authors write in a portable generic format, Twine/Sugarcube (.twee) or Ink (.ink). Covers choice-IF, visual novels, and branching dialogue. Supports Tier 1 mechanic hooks (flag, counter, inventory, timer, trust, currency, npc_state, ending_condition), multi-ending design, series carry-over variable registry, and NPC-focused character architecture.", + "version": "1.1.0", + "description": "Preset for game narrative design and interactive storytelling. It adapts the Spec-Driven Development workflow for game narratives: features become story mechanics, specs become narrative briefs, plans become story maps, and tasks become dialogue and scene-writing tasks. Supports branching narratives, player agency systems, state machines, and interactive dialogue trees.", "author": "Andreas Daumann", "repository": "https://github.com/adaumann/speckit-preset-game-narrative-writing", - "download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/archive/refs/tags/v1.0.0.zip", + "download_url": "https://github.com/adaumann/speckit-preset-game-narrative-writing/releases/download/v1.1.0/v1.1.0-import.zip", "homepage": "https://github.com/adaumann/speckit-preset-game-narrative-writing", "documentation": "https://github.com/adaumann/speckit-preset-game-narrative-writing/blob/main/game-narrative-writing/README.md", "license": "MIT", @@ -320,27 +320,19 @@ "speckit_version": ">=0.5.0" }, "provides": { - "templates": 22, - "commands": 36, - "scripts": 2 + "templates": 37, + "commands": 34, + "scripts": 5 }, "tags": [ - "game-writing", "interactive-fiction", - "twine", - "ink", - "renpy", - "point-and-click", - "branching-narrative", - "choice-if", - "visual-novel", - "mechanic-hooks", "game-narrative", - "export", - "series" + "branching", + "twine", + "ink" ], "created_at": "2026-05-05T08:00:00Z", - "updated_at": "2026-05-05T08:00:00Z" + "updated_at": "2026-06-22T00:00:00Z" }, "isaqb-architecture-governance": { "name": "iSAQB Architecture Governance",