@@ -313,19 +313,6 @@ structure alongside ``godot-cpp``, ``src`` and ``demo``, then run:
313313
314314 You should now be able to find the module in ``demo/bin/<platform> ``.
315315
316- When building for iOS, package the module as a static `.xcframework `, you can use
317- following commands to do so:
318-
319- ::
320-
321- # compile simulator and device modules
322- scons arch=universal ios_simulator=yes platform=ios target=<target>
323- scons arch=arm64 ios_simulator=no platform=ios target=<target>
324-
325- # assemble xcframeworks
326- xcodebuild -create-xcframework -library demo/bin/libgdexample.ios.<target>.a -library demo/bin/libgdexample.ios.<target>.simulator.a -output demo/bin/libgdexample.ios.<target>.xcframework
327- xcodebuild -create-xcframework -library godot-cpp/bin/libgodot-cpp.ios.<target>.arm64.a -library godot-cpp/bin/libgodot-cpp.ios.<target>.universal.simulator.a -output demo/bin/libgodot-cpp.ios.<target>.xcframework
328-
329316.. note ::
330317
331318 Here, we've compiled both godot-cpp and our gdexample library as debug
@@ -353,8 +340,6 @@ loaded for each platform and the entry function for the module. It is called ``g
353340
354341 macos.debug = "res://bin/libgdexample.macos.template_debug.framework"
355342 macos.release = "res://bin/libgdexample.macos.template_release.framework"
356- ios.debug = "res://bin/libgdexample.ios.template_debug.xcframework"
357- ios.release = "res://bin/libgdexample.ios.template_release.xcframework"
358343 windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll"
359344 windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
360345 windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
@@ -365,18 +350,6 @@ loaded for each platform and the entry function for the module. It is called ``g
365350 linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
366351 linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
367352 linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so"
368- android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
369- android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
370- android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
371- android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
372-
373- [dependencies]
374- ios.debug = {
375- "res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
376- }
377- ios.release = {
378- "res://bin/libgodot-cpp.ios.template_release.xcframework": ""
379- }
380353
381354 This file contains a ``configuration `` section that controls the entry function of the module.
382355You should also set the minimum compatible Godot version with ``compatibility_minimum ``,
0 commit comments