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wall_min_slide_angle : incorrect use of slope instead of wall #10734

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Eole211 opened this issue Mar 3, 2025 · 0 comments
Open

wall_min_slide_angle : incorrect use of slope instead of wall #10734

Eole211 opened this issue Mar 3, 2025 · 0 comments
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area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository bug

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@Eole211
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Eole211 commented Mar 3, 2025

Your Godot version:
4.4 & 4.3

Issue description:
Hello,
It appears CharacterBody3D and CharacterBody2D have a faulty description for the wall_min_slide_angle parameter :

Minimum angle (in radians) where the body is allowed to slide when it encounters a slope

It should be wall instead of slope.. I 've put this parameter to 60° in my game because we have big slopes, but it just almost removed the sliding along the walls.

Related PR : godotengine/godot#103507

URL to the documentation page:
https://docs.godotengine.org/en/latest/classes/class_characterbody3d.html#class-characterbody3d-property-wall-min-slide-angle
https://docs.godotengine.org/en/latest/classes/class_characterbody2d.html#class-characterbody2d-property-wall-min-slide-angle

PS : Thank you everyone for all your amazing work on Godot 💟

@Calinou Calinou added bug area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository labels Mar 7, 2025
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