Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Minor spelling mistakes for CharacterBody2D and CharacterBody3D's MotionMode #10738

Open
CatAClock opened this issue Mar 4, 2025 · 2 comments
Labels
area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository enhancement

Comments

@CatAClock
Copy link

Your Godot version:

4.4 Stable

Issue description:

Within the descriptions of MotionMode Motion is instead Notion.

Out of curiosity, I checked CharacterBody3D and the issue is there as well.

For MOTION_MODE_GROUNDED:

Apply when notions of walls, ceiling and floor are relevant.

Should be

Apply when the motions of walls, ceiling and floor are relevant.

For MOTION_MODE_FLOATING:

Apply when there is no notion of floor or ceiling.

Should be

Apply when there is no motion of the floor or ceiling

URL to the documentation page:

https://docs.godotengine.org/en/latest/classes/class_characterbody2d.html#enum-characterbody2d-motionmode

https://docs.godotengine.org/en/latest/classes/class_characterbody3d.html#enum-characterbody3d-motionmode

@tetrapod00
Copy link
Contributor

I don't think your suggested changes are correct. "Notion" in this case is being used correctly. However, since the enum is about motion, using the word "notion" is needlessly confusing. We could replace "notion" with "concept" to avoid that confusion.

@tetrapod00 tetrapod00 added enhancement area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository labels Mar 4, 2025
@CatAClock
Copy link
Author

I did not know that the word "Notion" is used within Computer Science.

I agree that "concept" is a good substitution for "notion".

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository enhancement
Projects
None yet
Development

No branches or pull requests

2 participants