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GraphEdit connection lines lag behind slot positions in snapped mode (on resize) #104807

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BaconEggsRL opened this issue Mar 30, 2025 · 2 comments

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@BaconEggsRL
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BaconEggsRL commented Mar 30, 2025

Tested versions

Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4070 Ti (NVIDIA; 32.0.15.6636) - AMD Ryzen 9 7950X 16-Core Processor (32 threads)

System information

Windows 11

Issue description

GraphEdit connection lines lag behind slot positions in snapped mode (on resize)

The end position of connection lines is not displayed correctly on resizing a node in snapped mode.
(It is correct in un-snapped mode, and when moving a node. The issue appears to be with resizing.)

2025-03-30.13-19-49.mp4

Steps to reproduce

Open MRP
Hit Run
Add 2 nodes using the "Add Node" button
Connect them
Observe connection line behavior on resizing in snapped mode vs. unsnapped mode

Minimal reproduction project (MRP)

graph_bug.zip

@BaconEggsRL BaconEggsRL changed the title GraphEdit connection lines lag behind slot positions in snapped mode GraphEdit connection lines lag behind slot positions in snapped mode (on resize) Mar 30, 2025
@matheusmdx
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This seems to be a regression between 4.4 dev 1 and 4.4 dev 2, i'll bisect.

@matheusmdx
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Bisected to #93800. CC @EAinsley

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