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This happens in 4.4.1. It doesn't seem to happen in 4.3 or 4.4
System information
Windows 10 - Godot 4.4.1 -
Issue description
When selecting multiple ColisionPolygon2D nodes (shift or ctrl) in the scene editor the next selected ColisionPolygon2D takes on the points PackedArray from the first selected ColisionPolygon2D .
EDIT: I'm still working on this. It doesn't seem to happen all the time, but perhaps only with older projects. I tried making a new project but can't get it to happen yet. It is happening in older projects that had already been in 4.4 but opened in 4.4.1. It's happening in my main project, but exporting the scene it's happening in and putting it in a new 4.4.1 project seems to correct the issue.
Steps to reproduce
Create a new scene, place two new ColisionPolygon2D nodes down, and create shape points for them. Now select one of them, then either Shift select or Ctrl select the other. Notice the points getting copied from one to the other. Undo fixes this, but you can repeat the bug.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
To be clear, do you mean a CollisionShape2D with a ConvexPolygonShape2D or ConcavePolygonShape2D as the shape, or a CollisionPolygon2D node? The CollisionShape2D node doesn't have points
In either case I cannot replicate this with the steps given, either on 4.4.1 or 4.5.dev, please upload an MRP and clarify the steps further
CollisionPolygon2D, I just wrote the wrong name. I can't figure out how to replicate this, so I'm not sure what to do. I have a working example in a project I'm working on but it's not an MRP and separating it simply doesn't replicate the bug, so I can't seem to make that happen either. Still trying to make that project a thing but it's not happening yet.
Tested versions
This happens in 4.4.1. It doesn't seem to happen in 4.3 or 4.4
System information
Windows 10 - Godot 4.4.1 -
Issue description
When selecting multiple ColisionPolygon2D nodes (shift or ctrl) in the scene editor the next selected ColisionPolygon2D takes on the points PackedArray from the first selected ColisionPolygon2D .
EDIT: I'm still working on this. It doesn't seem to happen all the time, but perhaps only with older projects. I tried making a new project but can't get it to happen yet. It is happening in older projects that had already been in 4.4 but opened in 4.4.1. It's happening in my main project, but exporting the scene it's happening in and putting it in a new 4.4.1 project seems to correct the issue.
Steps to reproduce
Create a new scene, place two new ColisionPolygon2D nodes down, and create shape points for them. Now select one of them, then either Shift select or Ctrl select the other. Notice the points getting copied from one to the other. Undo fixes this, but you can repeat the bug.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: