@@ -25,94 +25,6 @@ func roundAngle(val s1.Angle) int32 {
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return int32 (val + 0.5 )
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}
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- // minAngle returns the smallest of the given values.
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- func minAngle (x s1.Angle , others ... s1.Angle ) s1.Angle {
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- min := x
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- for _ , y := range others {
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- if y < min {
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- min = y
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- }
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- }
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- return min
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- }
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-
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- // maxAngle returns the largest of the given values.
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- func maxAngle (x s1.Angle , others ... s1.Angle ) s1.Angle {
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- max := x
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- for _ , y := range others {
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- if y > max {
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- max = y
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- }
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- }
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- return max
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- }
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-
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- // minChordAngle returns the smallest of the given values.
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- func minChordAngle (x s1.ChordAngle , others ... s1.ChordAngle ) s1.ChordAngle {
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- min := x
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- for _ , y := range others {
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- if y < min {
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- min = y
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- }
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- }
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- return min
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- }
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-
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- // maxChordAngle returns the largest of the given values.
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- func maxChordAngle (x s1.ChordAngle , others ... s1.ChordAngle ) s1.ChordAngle {
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- max := x
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- for _ , y := range others {
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- if y > max {
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- max = y
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- }
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- }
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- return max
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- }
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-
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- // minFloat64 returns the smallest of the given values.
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- func minFloat64 (x float64 , others ... float64 ) float64 {
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- min := x
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- for _ , y := range others {
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- if y < min {
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- min = y
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- }
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- }
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- return min
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- }
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-
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- // maxFloat64 returns the largest of the given values.
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- func maxFloat64 (x float64 , others ... float64 ) float64 {
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- max := x
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- for _ , y := range others {
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- if y > max {
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- max = y
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- }
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- }
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- return max
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- }
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-
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- // minInt returns the smallest of the given values.
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- func minInt (x int , others ... int ) int {
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- min := x
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- for _ , y := range others {
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- if y < min {
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- min = y
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- }
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- }
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- return min
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- }
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-
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- // maxInt returns the largest of the given values.
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- func maxInt (x int , others ... int ) int {
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- max := x
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- for _ , y := range others {
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- if y > max {
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- max = y
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- }
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- }
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- return max
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- }
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-
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// clampInt returns the number closest to x within the range min..max.
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func clampInt (x , min , max int ) int {
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if x < min {
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