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Blending SwapChains #6263

Closed Answered by romainguy
gibssa asked this question in Q&A
Nov 3, 2022 · 2 comments · 2 replies
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The cheaper option on Android is going to be 2 SurfaceView. It bypasses the GPU. Otherwise, don't use copyFrame(), but draw your render target's texture as a quad (you don't need a separate View for that, just a Fullscreen quad or triangle with the appropriate material).

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